mike wightman
SOC-14 10K
It produces hits on the radiation damage table. You can find these in HIgh Guard, CT Missiles Special Supplement (for LBB2 combat) and MT (probably the best one as it includes sensor damage)Originally posted by smilinggm:
Several related questions Questions:
1) What would the accomponing EMP from the Nuke do to the ship's electronics and computers?
In TNE the nuclear detonation produces a "white out " in the detonation hex which raises the dificulty for sensors/communications that have line of sight through the affected hex.2) How would this EMP affect sensors and communications of other ships and satilates not in the blast radious. Would it knock out communications and sensors as if a very powerfull radar jamming went up. And how long would that effect last?
In power projection:fleet the nuclear detonation also makes sensor locks more difficult which is representad by an increased "range to target.
IIRC the effects last one turn.
As above3) How do I translate all of this wonderful science into game Mechanics?
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