PREFACE
Space is big, especially in Ancient times: ships had two orders of magnitude longer reach, and Yaskoydray's children had better things to do than keep track of all of their worlds and worlds of minions.
This probably means that starship crews themselves were (often? typically? usually?) cosmopolitan, and that space was, too. In any given star system there may have been a majority sophont, but there may have been no majority species beyond that scale. Droyne may have been more common than now, but humans were probably about as common as Vargr, Intelligent Tree Kraken, and some number of now-extinct sophonts.
The result: every star system is different, every population (even human) is different, and every shipyard is different. This is in some ways an extrapolation of the Ancients' own methods -- every Ancient did things his own way, without collaboration. While no shipyard works in a vacuum, it is still likely that there were no "Galactic Standards" -- designs varied more the further you got from home.
That said, ergonomics is one benefit of high tech. Adaptive life support, especially the high-tech variety, provides cooperation between species which otherwise would face environmental barriers. At higher TLs, ships supply crew and passengers with personal fields (e.g. shimmercubes fitted to suits or ordinary clothing) which negate the need for adaptive life support and replaces the vacc suit for typical situations.
Bulk Freighter FB-KP11 (TL25) Dirsibelex MCr365.4
Owner: Ancient
Built for long-haul freight, but also with some passenger staterooms for VIPs. Typically, it carries about 700 tons of cargo, but it can be refitted for "reassignment groups" to carry up to 1500 personnel in low berths to a remote site to be populated.
This ship's computer is capable of performing all the normal functions of a crew, even in difficult circumstances. However, the crew is retained and used anyway, because the computer is less likely to work its way out of dire circumstances. Granted, that crew may have positronic brains, or have transplanted clone brains, or be "pure strain", or (most likely) some mix of all of the above.
Space is big, especially in Ancient times: ships had two orders of magnitude longer reach, and Yaskoydray's children had better things to do than keep track of all of their worlds and worlds of minions.
This probably means that starship crews themselves were (often? typically? usually?) cosmopolitan, and that space was, too. In any given star system there may have been a majority sophont, but there may have been no majority species beyond that scale. Droyne may have been more common than now, but humans were probably about as common as Vargr, Intelligent Tree Kraken, and some number of now-extinct sophonts.
The result: every star system is different, every population (even human) is different, and every shipyard is different. This is in some ways an extrapolation of the Ancients' own methods -- every Ancient did things his own way, without collaboration. While no shipyard works in a vacuum, it is still likely that there were no "Galactic Standards" -- designs varied more the further you got from home.
That said, ergonomics is one benefit of high tech. Adaptive life support, especially the high-tech variety, provides cooperation between species which otherwise would face environmental barriers. At higher TLs, ships supply crew and passengers with personal fields (e.g. shimmercubes fitted to suits or ordinary clothing) which negate the need for adaptive life support and replaces the vacc suit for typical situations.
Bulk Freighter FB-KP11 (TL25) Dirsibelex MCr365.4
Owner: Ancient
Built for long-haul freight, but also with some passenger staterooms for VIPs. Typically, it carries about 700 tons of cargo, but it can be refitted for "reassignment groups" to carry up to 1500 personnel in low berths to a remote site to be populated.
This ship's computer is capable of performing all the normal functions of a crew, even in difficult circumstances. However, the crew is retained and used anyway, because the computer is less likely to work its way out of dire circumstances. Granted, that crew may have positronic brains, or have transplanted clone brains, or be "pure strain", or (most likely) some mix of all of the above.
Code:
Tons Component MCr Notes
------- ----------------------------------- ----- --------------------
1000 Planetoid Hull, lifters10 a/l free 10 P, lifters10 a/l free
10 Landing legs with pads 10
0 AV=20. 1 Kinetic FeN 0
9.9 Adv Skip Drive-1 (E) 60 S 1
19.8 Adv Collector-1 (E) 30 1 C
9.9 Adv Hop Drive-1 (E) 30 H 1
11.55 Adv Anti-Matter-1 (E) 70 1 A
9.9 Adv Jump Drive-1 (E) 30 J 1
2.97 Adv Maneuver Drive-1 (E) 18 1 G
1 10x AM Fuel Slugs (100) 6 #10 100 slugs
4 4x Vd T1 Pulse Laser 2 #4
3 3x Vd T1 Sandcaster 0.9 #3
3 3x Vd T1 Stasis 15.6 #3
2 Bo Stasis Globe 11
6 Computer Model/6 std 39
2 Life Support Long Term 2 40 person-months
1 Life Support Adaptable 1 10 sophonts
1 Life Support Luxury 1 10 high passengers
0.5 Med Console 0.5
1 Medical Low Berth 0.5
2 Counsellor 0.2
8 2x Squad Barracks 0.4 #2 (5) R1 R1 R2 R2 R3
3 Cramped Bridge 0.8 2cc 4op 0ws
12 2x Officer Suite 0.8 #2 fresher + safe
8 4x Crew Stateroom 0.4 #4 1 crew
0.5 Crew Shared Fresher 0.5 4 crew
8 2x Crew Commons 0 #2
50 100x Low Berth 10 #100 1 passenger
700 Cargo Hold Basic 0
8 Lab 8 Sophisticated equipment
48 8x Luxury Stateroom 3.2 #8 1 passenger + fresher
32 16x Standard Stateroom 1.6 #16 1 passenger
2 2x Common Fresher 2 #2 10 passengers
20 5x Passenger Commons 0 #5
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