Condottiere
SOC-14 5K
How much is the circular error probable again for jumping?
When not disturbed by gravitational fields and a rotating, moving, platform?
When not disturbed by gravitational fields and a rotating, moving, platform?
Marc wrote that if one side has Meson Guns and the other doesn't, they just surrender. If the battle is only "blow everything up with Meson Guns" that is beyond the scope of BD tactics.
My feeling is that meson targetting to such a degree would need dead accurate coordinates
Pretty big, but as a percentage of the distance travelled, tiny.How much is the circular error probable again for jumping?
When not disturbed by gravitational fields and a rotating, moving, platform?
Zhodani clairvoyants may give an edge here.I'm going to give another, obvious, example.
Meson communicators.
How do you coincide the emergence from warp of mesons, so precisely, that you can have a continuous communication between two meson communicators on different, moving, spacecraft?
They basically tell each other where they are, or more importantly, where they're going to be.
I'm not saying that you couldn't try sniping the local terrorist cell leader in the toilet, but mesons aren't self correcting, and you're firing blind through a mountain range, or into one, it can become a game of battleship.
Essentially, you're going to have a non cooperative target, and you'll be spending a great deal of time ensuring that you have the correct coordinates, the weapon platform is calibrated and fed the correct coordinates, and that everything synchronizes when the trigger is pulled.
Exactly, set up a grid, and fire away. Loved that game. Though it isn't much different than regular artillery, we call the MLRS "a grid square remover" for the same reason.... it can become a game of battleship.
Battlefield Meson Accelerators do not leave residual radiation per Striker. I would guess that the radiation emitted is prompt, hence the HG damage; a quick burst of particles without lingering radioactivity.Because, aside from being even more destructive (and, being a sphere of effect, even underground), they irradiate (not sure how this is represented in Striker, but in HG they roll on radiation table)
A number of factors determine this in Striker. Short answer is every 30 seconds but it make take up to a few minutes to get off the initial burst if your crew quality is low.And how long does it take to aim them (honest question, I don't own Striker)?
Indirect fire in Striker is aimed at an area, not a specific target. Note that this is for all unguided indirect fire. The impact area can be adjusted across a wide area so it is possible to engage moving vehicles within the burst radius of the weapon.Would they be useful against moving targets, or they will be fired to an area to affect everything on it?
Meson communicators are actually based on screen technology, so, in theory, they're detecting the mesons hitting the screen, so don't need to be precise like the weapons are.I'm going to give another, obvious, example.
Meson communicators.
Battlefield Meson Accelerators do not leave residual radiation per Striker. I would guess that the radiation emitted is prompt, hence the HG damage; a quick burst of particles without lingering radioactivity.
The sphere of effect extending underground is not necessarily a bad thing. Tunnel complexes, subways and sewers have often been used to shelter troops.
A number of factors determine this in Striker. Short answer is every 30 seconds but it make take up to a few minutes to get off the initial burst if your crew quality is low.
Indirect fire in Striker is aimed at an area, not a specific target. Note that this is for all unguided indirect fire. The impact area can be adjusted across a wide area so it is possible to engage moving vehicles within the burst radius of the weapon.
The ban is specifically for nuclear weapons, not for WMD.The Imperium reserves high tech WMD to itself, the cardinal sin of nukes is the potential for low tech common use wreaking havoc on worlds and shipping. The trade must flow.