So I recently grabbed scoundrel and its giving me heartburn, maybe because I've got way to wicked an imagination.
So, here we have the rules for mining asteroids and a bigger and 'better' mining ship, but no additional mining equipment and no 'belter' lifepath. Meh.
The mining rules, however, seem rather... shoddy. Not sloppy, but actually shoddy.
In that metal ore is worth as much as 'uncommon' refined metal and radioactive ore is worth as much as refined radioactives. Obviously miners in traveller can refine ore as they dig it out of the rocks.
There is a lack of information on how long it really takes to speculate, and the tedium of mining is best translated (apparently) into tedium at the table. As written a failed speculation (empty rocks) takes 5 rolls minimum (six if you adjust your rolls so you know how long your characters spent scanning that empty rock), and is not at all uncommon to receive. We are vaguely introduced to the concept of a 'mining platform' that can process 200 tons of ore in a 6 hour shift, but unless it is in another book I don't have, that is ALL we know about it.
Here is the thing: A perfectly average roll for an asteroid will produce 150,000 tons of ore, which takes even professional miners decades to move back to port and is worth billions. Now, I'd be willing to reduce the value of ore to less than that of refined metals (say... by a factor of ten) but that only leads to a question: How to turn ore into refined metal, since travel times are the biggest 'slowdown' on exploiting an asteroid of that size, how do you maximize profit from the rock itself? How 'big' and 'expensive' is a portable ore refinery? If you are sitting on hundreds of thousands of tons of metal, why wouldn't you turn it 'industrial' on the spot and actually churn out finished goods for an even greater profit margin per trip?
How long is a trip, anyway? How many days or weeks of scanning rocks and travellign through space did it take to get that perfectly average rock of just dense metal that is worth a billion credits and twenty years of your life (or fifety if you never upgrade your cargo moving)?
There are no old, expert prospectors. Expert miners, yes, prospectors, no. They spend a few weeks and hit the motherlode or some pirate or claim jumper kills you for your really big money radioactive rock (our same average roll rock for radioactive ore is worth trillions, almost gazillions...)
So: where have I missed the information on becoming an industrial magnate with a portable factory ship? I can't be the first person in 30+ years of traveller to think of this, can I? How can I take a good sized asteroid in an unoccupied system and turn it into a war fleet... or even just that one rock to build a 100k ton battleship with my Engineer: Naval skill?
And where can I find a GM to terrorize into letting me pull this off?:devil:
So, here we have the rules for mining asteroids and a bigger and 'better' mining ship, but no additional mining equipment and no 'belter' lifepath. Meh.
The mining rules, however, seem rather... shoddy. Not sloppy, but actually shoddy.
In that metal ore is worth as much as 'uncommon' refined metal and radioactive ore is worth as much as refined radioactives. Obviously miners in traveller can refine ore as they dig it out of the rocks.
There is a lack of information on how long it really takes to speculate, and the tedium of mining is best translated (apparently) into tedium at the table. As written a failed speculation (empty rocks) takes 5 rolls minimum (six if you adjust your rolls so you know how long your characters spent scanning that empty rock), and is not at all uncommon to receive. We are vaguely introduced to the concept of a 'mining platform' that can process 200 tons of ore in a 6 hour shift, but unless it is in another book I don't have, that is ALL we know about it.
Here is the thing: A perfectly average roll for an asteroid will produce 150,000 tons of ore, which takes even professional miners decades to move back to port and is worth billions. Now, I'd be willing to reduce the value of ore to less than that of refined metals (say... by a factor of ten) but that only leads to a question: How to turn ore into refined metal, since travel times are the biggest 'slowdown' on exploiting an asteroid of that size, how do you maximize profit from the rock itself? How 'big' and 'expensive' is a portable ore refinery? If you are sitting on hundreds of thousands of tons of metal, why wouldn't you turn it 'industrial' on the spot and actually churn out finished goods for an even greater profit margin per trip?
How long is a trip, anyway? How many days or weeks of scanning rocks and travellign through space did it take to get that perfectly average rock of just dense metal that is worth a billion credits and twenty years of your life (or fifety if you never upgrade your cargo moving)?
There are no old, expert prospectors. Expert miners, yes, prospectors, no. They spend a few weeks and hit the motherlode or some pirate or claim jumper kills you for your really big money radioactive rock (our same average roll rock for radioactive ore is worth trillions, almost gazillions...)
So: where have I missed the information on becoming an industrial magnate with a portable factory ship? I can't be the first person in 30+ years of traveller to think of this, can I? How can I take a good sized asteroid in an unoccupied system and turn it into a war fleet... or even just that one rock to build a 100k ton battleship with my Engineer: Naval skill?
And where can I find a GM to terrorize into letting me pull this off?:devil: