One of the big appeals to me about Mongoose Traveller 1st edition is its character generation with the mishaps and events tables. For my upcoming CT games, I am going to use them.
My question is has anyone made this product for CT? For Book 1 and Supplement 4? Or has anyone made them for Cepheus Engine besides Clement Sector? Just a specific supplement of Mishaps and Events.
Thanks for asking the question, as it got me thinking, and doing some reading. In
Attack Squadron: Roswell, Paul Elliot put in a series of Event Tables to build a background for fighter pilots flying in the U.S. Air Force just after the Korean War. I had spent some time putting together an alternate set of tables, but never really finished them.
However, this did get my thinking about tailoring something using the Cepheus Engine rules for my new sector. Last night my brain saw chugging away, and here are some of the ideas that I came up with for my Sailor player character, who is "wet merchant shipping". I understand that some additional explanation is gong to be needed in the final version.
2 You have been hired on by a movie company to sail a ship for a remake of Moby Dick, hunting actual sperm whales. Gain 1 Sailing Ship Skill Level. You may roll on the Service Skill Table as well.
3 While sailing in unfamiliar waters, your ship is caught by a storm, driven on a reef, and wrecked. You make it to shore with some of the rest of the crew, and are picked up by another ship 1-6 (roll D6) weeks later. Gain +1 Endurance and 1 Survival Skill Level. You may roll for promotion.
4 After several months of serving under a partially insane captain, you lead a mutiny and replace him. The ensuing Admiralty Court action finds the mutiny fully justified, and honorably acquits you. Gain 1 Leader Skill Level and + 1 Social. You may not roll on the service skill table.
5 Your ship is caught in a severe storm and several crewmen are injured. The captain hands you the emergency medical handbook and the ship’s medical chest, and tell you to tend to them. You spend the rest of the voyage tending to their injuries, with considerable success. Gain 1 Medical Skill Level and + 1 Social as a result of favorable news reports. You may roll on the Service Skills table.
6 Your ship suffers from an at-sea fire. In the course of putting it out, you suffer some lung damage from the smoke, and you loose 2 Endurance. You may roll on the Service Skills table.
7 You are serving under contract to the Rim Scouts to sail a vessel for them in the course of investigating a planet. Gain 1 Propulsion Skill Level, 1 Communications Skill Level, and 1 Gun Skill Level. You may not roll on the Service Skills Table. You must have at least a 2 Sailing Ship Skill Level.
My idea is that the players can roll on either the Event Table or the Service Skills Tables. The Event Table may have skills not available on the Service Skills Table, and some events will also allow a Service Skills roll. The overall technology level of the sector is lower than normal, with a lot of Tech Level 5 and lower worlds, so some of the higher Tech Level skills, like Electronic Communications, Nuclear-Electrc Propulsion, and Computer, for examples are not typical skills.
I am not sure if I will do this for all of the player character types in the sector, but I will be doing it for some. Some of the Sailor ideas should transfer to the Surface Navy in Supplement 4 and the Watercraft Skill in tThe Traveller Book.