I've just dug into the MT referee's handbook to see whether MT varies density of armour per dT by TL or not, as this would drive whether you converted the armour by its value or by its hull percentage taken over.Originally posted by Sigg Oddra:
Thanks for that Dom.
I can see the problem is that military craft are armoured and so more dense.
How about taking the civilian % requirement (0.4% of hull tonnage per G) and multiplying by a factor based on the armour % fitted.
Off the top of my head if you took the armour % and divided by 4, round up, you would get a factor to multiply the maneuver drive requirement tonnage by to get the desired G rating.
I think I'll play around with it a bit more![]()
Thanks once again,
Mike
The MT rules have varying densities for the same volume of armour based upon different armour types (which are available at different tech levels). Thus, any conversion needs to work by volume of armour rather than value of armour.
The next question, which I haven't really looked at, is how you normalise the system. It would be tempting to take AV1-15 and convert such that (TL15) AV1 = 10T thrust/dT and AV15 = 30T thrust/dT. However, this would mean that most military ships will be better than the average. As a result, the system needs to be normalised so you hit the 30T Thrust per dT somewhere mid-range. At the moment, I'm pondering where to set this value. Once this is done for TL14/15, the system should work for lower TLs (which will be slower overall for the same armour value).
Does that sound reasonably logical?