teinedraig
SOC-8
<not sure if this is the place to post this>
I have been playing with the whole ship design process, trying to align it with the vehicle design system.
I have also been adding in bits and changing some of the equations.
What I have done is (and many thanks to all those in the forums that have put up ideas):
</font>
The results are (bit muddled as I am still working on the HTML output) :
Class : Starship - Scout S variant I
Cost : 47.937 Mcr 38.35 MCr with discount
Tech Level : 11
Size : Medium (100 Tons 0.066 Tons spare)
Hull : Needle/Wedge - Streamlined
Inertial Dampers : No Inertial Dampers Allowed
Grav Plates : Grave Plates TL 11
Jump Range : 2 x Jump-2 (Fuel per Jump - 8 Ton)
Acceleration : 2-G
Power Plant Type : TL-11 Fusion [1 EP / unit] @ 8 EP (0.324 excess)
Power Plant Duration : 40 weeks (0.13 Ton of fuel)
Fuel Scoops : Yes
Fuel Purification Plant : No fuel purification
Agility : 0
Initiative : 0
AR : 0
AC : 10
SI : 100
Speed : NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph
Weapons : Hardpoints: 1
Turrets :
Beam Laser TL9 60TKm - 1 Double [2] 1 - 1 [ D8]
Barbettes :
50t Bays :
100t Bays :
Spinal Mount :
Magazines : 0 Magazines
Missiles :
Sand Canisters :
Main Computer : TL 11 M 6 - Synaptic x 4 (Total of 140PP for Processing) - Equiv Ship Model :2 Max Jump:2
Sensor Range : Close Range (15000km)
Comms Range : Close Range (15000km)
Avionics : Less than 600-ton
Command Crew : Captain 1, Pilot 1
Crew : Astrogators 1, Engineers 1, Gunners 1
Marines : none
Other :
Stores : 2 weeks basic 40 person weeks extra food - 10 operating weeks
Extra Stores : Medium Passage/Crew@40 person/weeks
Accomodation :
2x Single Occupancy Stateroom (2 People)
2x Double Occupancy Stateroom (4 People)
Special : 1x Airlock
Medical :
Cargo : 11.5-tons
Vehicle Bays : 1 x 5 Tons
Craft Bays :
Launch Tubes :
Screens
This was based on the Scout/Courier but with x2 Jumps
Any comments, thoughts or interest?
I have been playing with the whole ship design process, trying to align it with the vehicle design system.
I have also been adding in bits and changing some of the equations.
What I have done is (and many thanks to all those in the forums that have put up ideas):
</font>
- Use the custom wepons design I posted earlier</font>
- Construct computers for the ship using the CCS - butI have used a volume = to 1/10 the volume listed and use a ratio of 1 EP = 10 EPv. Also use a claculation involving PP required and PP suplied - get a bit complex but was fun
- When install said computers I use a volume equal to 2.5 the computer volume</font>
- Fuel consumes 125% its volume</font>
- Power Plant fuels lasts 40 weeks</font>
- Jump Drives consume a flat 2% of the hull space</font>
- Jump fuel used is 5% Hull per jump</font>
- Use Grav Plates (TL 11 starts at 3% of hull]</font>
- Use Interial Dampers (TL 12 starts at 2.5% of hull)</font>
- Vehicle Bays consume 110% of the vehicle volume</font>
- Small Craft consume 130%</font>
- Large Craft consume 120%</font>
The results are (bit muddled as I am still working on the HTML output) :
Class : Starship - Scout S variant I
Cost : 47.937 Mcr 38.35 MCr with discount
Tech Level : 11
Size : Medium (100 Tons 0.066 Tons spare)
Hull : Needle/Wedge - Streamlined
Inertial Dampers : No Inertial Dampers Allowed
Grav Plates : Grave Plates TL 11
Jump Range : 2 x Jump-2 (Fuel per Jump - 8 Ton)
Acceleration : 2-G
Power Plant Type : TL-11 Fusion [1 EP / unit] @ 8 EP (0.324 excess)
Power Plant Duration : 40 weeks (0.13 Ton of fuel)
Fuel Scoops : Yes
Fuel Purification Plant : No fuel purification
Agility : 0
Initiative : 0
AR : 0
AC : 10
SI : 100
Speed : NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph
Weapons : Hardpoints: 1
Turrets :
Beam Laser TL9 60TKm - 1 Double [2] 1 - 1 [ D8]
Barbettes :
50t Bays :
100t Bays :
Spinal Mount :
Magazines : 0 Magazines
Missiles :
Sand Canisters :
Main Computer : TL 11 M 6 - Synaptic x 4 (Total of 140PP for Processing) - Equiv Ship Model :2 Max Jump:2
Sensor Range : Close Range (15000km)
Comms Range : Close Range (15000km)
Avionics : Less than 600-ton
Command Crew : Captain 1, Pilot 1
Crew : Astrogators 1, Engineers 1, Gunners 1
Marines : none
Other :
Stores : 2 weeks basic 40 person weeks extra food - 10 operating weeks
Extra Stores : Medium Passage/Crew@40 person/weeks
Accomodation :
2x Single Occupancy Stateroom (2 People)
2x Double Occupancy Stateroom (4 People)
Special : 1x Airlock
Medical :
Cargo : 11.5-tons
Vehicle Bays : 1 x 5 Tons
Craft Bays :
Launch Tubes :
Screens
This was based on the Scout/Courier but with x2 Jumps
Any comments, thoughts or interest?