Well the picture in question lacks a reference of motion, so it could be hovering, or it could be flying low and slow, or fast.
But my take has always been that gravitics allow all ships and small craft to hover with high precision. So much so in fact that landing gear aren't really needed to "land" a ship or small craft but they are included to allow the power plant and gravitics to be shut off for routine maintenance while in port.
Of course I also implement my gravitics (contra grav specificially, CG for short) with a twist. They "footprint" below the vehicle with an impact equal to that of the vehicle spread over the area of the CG field. Close to the ground that can mean a "shadow" about the size of the CG emitters with the weight (local gravity factored) of the vehicle concentrated on the surface...
Air/Rafts may flatten ground cover.
Grav Tanks may crush infantry in an overrun. And of course set off mines.
Small Craft may crush vehicles, cause structural damage to buildings, and depress soft soils.
Ships may crush small craft, buildings, and leave an impression on all but the hardest surfaces.
The force is reduced with the square of the distance though so all one needs to do to avoid damaging what you're flying over is maintain a sufficient altitude. So starports have strict approach and departure vectors. Over water or empty land, or at a high angle, to avoid damage. And starport fields are reinforced to support the weight of either the CG footprint or landing gear (which are about the same for any ship).
As for internals, yes there is artificial gravity (AG). In mtu it is set for orientation and force when the hull is laid down and can only be changed at some expense and difficulty. And it can have only one force and orientation (not counting "off"). No "grav pong" in mtu.
And while it may seem a different question in mtu at least it's all the same system, tied in with Inertial Compensation and the Maneuver Drive. Buying the Maneuver Drive gets you the CG, AG and IC, with the IC working in direct concert* with the Maneuver Drive to exactly* counter all your applied thrust.
* most of the time
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poorly maintained systems may have a lag factor and the compensation may be a little high or low, and of course (again in mtu anyway) the IC does not compensate for externally applied forces. So if you are zooming around in a fight, dodging and thrusting, the IC will compensate and you won't feel a thing, until the enemy scores a hit, you'll feel that (just like in Star Trek, but my ships have seatbelts). And when you crash you'll really feel that (unlike Star Trek, but they should still have seatbelts).
Ah, one last note, the retro rockets. There are small independent (from the Maneuver Drive) attitude control thrusters (included in the build, part of the bridge tonnage and price in mtu). But they could never hold the ship up. They're mostly for orbital station keeping or fine docking maneuvers. They could be used in atmo for turning the small craft or ship but the Maneuver Drive would do it quicker. Some higher TL Maneuver Drives use a high speed superdense gyroscope system in place of attitude control thrusters.
...that's my take in a nutshell
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