Border Reiver
SOC-14 1K
Ok it arrived today and this is very much some initial impressions.
The book starts with some new career options from Regular Service options like Wet Navy and Airforce (and also some expanded mishap and event tables) to new Mercenary Careers like Warmonger and Guerilla. Not tried them out yet nor gone into much depth but it all seems fairly sound.
New skills and specialities are added (natch).
A large section on Mercenary Tickets and running a merc unit. This looks good. A lot of influence from Battletech/Mechwarrior's Mercennaries Handbook here as well as other sources. Nice work.
Some interesting additions to the combat rules including kill shots as well as a mass combat system that on first inspection looks passable.
New weapons and equipment. Looked interesting but I can see this upsetting both Old Traveller Grognards and Players with Actual Military Experience. Here is a prime example that got me. In the Heavy Weapons section is a Frag Gun? On reading you discover that this is actually an artillery piece designed to fire large caliber shells that will explode above the ground creating an airburst. WTF? Is that all it does? Not very flexible, not exactly King of the Battlefield. Where are the quick and delay options for digging out bunkers or dealing with armour, bomblets, smoke, illumination. Oh well. But there is more. How do these airburst shells work? They detonate when they reach a specific falling velocity. <insert blasphemous curse of choice>! Not to mention that most high angle fire will achieve terminal velocity well before they hit the ground and that firing elevations, weather, shell charge and gun muzzle velocity variance will make fuse calculations the job of a Kray (oh and let's add MRSI to the mix too). A simple wiki inspection will give you a wide range of methods for proximity fusing from time delay to more modern radar fuses, hell for the OTU we could add Gravitic Sensors, why not.
And that's just one weapon. No SMG either.
I'm sure on further reading I'll get over my gunnery humpf and enjoy it but each time I look at a new weapon I just cringe. Really poor work.
I'll give it an initial 6/10
The book starts with some new career options from Regular Service options like Wet Navy and Airforce (and also some expanded mishap and event tables) to new Mercenary Careers like Warmonger and Guerilla. Not tried them out yet nor gone into much depth but it all seems fairly sound.
New skills and specialities are added (natch).
A large section on Mercenary Tickets and running a merc unit. This looks good. A lot of influence from Battletech/Mechwarrior's Mercennaries Handbook here as well as other sources. Nice work.
Some interesting additions to the combat rules including kill shots as well as a mass combat system that on first inspection looks passable.
New weapons and equipment. Looked interesting but I can see this upsetting both Old Traveller Grognards and Players with Actual Military Experience. Here is a prime example that got me. In the Heavy Weapons section is a Frag Gun? On reading you discover that this is actually an artillery piece designed to fire large caliber shells that will explode above the ground creating an airburst. WTF? Is that all it does? Not very flexible, not exactly King of the Battlefield. Where are the quick and delay options for digging out bunkers or dealing with armour, bomblets, smoke, illumination. Oh well. But there is more. How do these airburst shells work? They detonate when they reach a specific falling velocity. <insert blasphemous curse of choice>! Not to mention that most high angle fire will achieve terminal velocity well before they hit the ground and that firing elevations, weather, shell charge and gun muzzle velocity variance will make fuse calculations the job of a Kray (oh and let's add MRSI to the mix too). A simple wiki inspection will give you a wide range of methods for proximity fusing from time delay to more modern radar fuses, hell for the OTU we could add Gravitic Sensors, why not.
And that's just one weapon. No SMG either.
I'm sure on further reading I'll get over my gunnery humpf and enjoy it but each time I look at a new weapon I just cringe. Really poor work.
I'll give it an initial 6/10
Last edited: