saundby
SOC-14 1K
Skills packages are pretty ad-hoc, but since it's ref's choice it works. I usually give the necessary skills to the most likely character, and fill in with some back story unless the player does it themselves. E.g., "You spent a short stint in the calibration lab between assignments where they taught you enough to check out sensor systems, but you've never done a real survey, just performed cal checks on the test range. Take Sensor-0."
Connections have been really good for our group. I usually leave a few unspecified allies and enemies for characters rolled up after the main group's creation. Only the new characters get skills when I do that, but the emotional content is a good start, too. "Rog is the guy who hosed your covert mission in term 3, killing your chances for promotion."
Connections have been really good for our group. I usually leave a few unspecified allies and enemies for characters rolled up after the main group's creation. Only the new characters get skills when I do that, but the emotional content is a good start, too. "Rog is the guy who hosed your covert mission in term 3, killing your chances for promotion."