1. My “LBB2 most efficient ships by TL” research has accomplished a few things so far:
More to follow.
a. Set a price floor on payload rates (Cr614-684, varying by TL/ship size), though this may only apply to megacorp shipping outside of the trade minigame.
b. Established that only per-parsec rates make economic sense because J-1 or J-2 (for odd or even distances) is the cheapest method before TL-15.
c. Provides multipliers (that I have yet to work out) for higher Jn (above J-2) payload costs
2. This analysis has yet to cover:b. Established that only per-parsec rates make economic sense because J-1 or J-2 (for odd or even distances) is the cheapest method before TL-15.
c. Provides multipliers (that I have yet to work out) for higher Jn (above J-2) payload costs
i. This includes potentially ruling out some high Jn options as not economically viable under the trade rules
ii. This may include determination of which ships are available on a given route
iii. These multipliers may not be accurate if smaller ships are used instead.
d. Might have established that ability to fill payload space is often the primary controlling factor as to which ships are available on a given routeii. This may include determination of which ships are available on a given route
iii. These multipliers may not be accurate if smaller ships are used instead.
i. At least within the trade mini-game; this is not a comprehensive interstellar market analysis.
ii. These most-efficient ships have more cargo space than I expect the trade minigame to generate as available.
ii. These most-efficient ships have more cargo space than I expect the trade minigame to generate as available.
a. What effect this has, or should have, on the trade minigame.
b. How much cargo the trade minigame generates on a typical world in a week (or month, or year).
c. At what point the trade minigame only models the market available to independents for a specific world rather than the world's entire interstellar cargo market.
d. What effect LBB5 has on these costs.
b. How much cargo the trade minigame generates on a typical world in a week (or month, or year).
c. At what point the trade minigame only models the market available to independents for a specific world rather than the world's entire interstellar cargo market.
d. What effect LBB5 has on these costs.
More to follow.
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