trader jim
SOC-14 1K
huh......what?????? 

____________________________________-Originally posted by Bruce:
The most stunning, for me at least RP moment was when after a long running campaign in the spinward marches my character discovered that she was an inadverdant key in the start of the 5th frontier war.
It seems, one of our NPC's, a one Phaldo Thirel [yes, do the math, that's Adolph Hitler, I did'nt realize it till YEARS later, shows I was really into the story] had taken over two planets. Dinom and Dinomn. He had raised the workers up and had martialed the forces of "democracy" and become chancellor. We thought it was cool, one of our NPC's making good and all.
Well Phaldo came to my character, Doris Starblaze Dehaiviland one day and asked if her shipyards could make some 100 and 200 ton merchants and scout type ships for the Dinomn confederation. Well i jumped on it! Yes, I had megacredits in my eyes!!!
Well this really put my compnay on the map, so to speak. Well the game progressed and I did'nt think much of it. The bookwork was being done, the ships were made and delivered. It was all good.
Well, until we learn that 100 ships had all been used as weapons to blow up the starports of 100 primary systems all across the marches!!!
At the moment, we were stunned, until *I* was really stunned to find out that it was Phaldo and it was the 100 ships that i had made for him!!!!!
I am sure my GM, John, I am so sure he loved the look on my face. Oh I was pissed. I was so mad. I had been so thoroughly played that I did'nt realize until then!!!
You wonder how all those people feel in the con movies or on the old mission impossible show when they find out they been played? Oh, i found out.
So, that started the 5th frontier war and our playing out the secret of the ancients adventure and one of our more "militant" players getting the "star trigger" to blow up Dinom to end the war.
But the ironic thing here is I actually came out better..after the media disaster..we did damage control. I donated 1 credit out of every 2 credit purchase of a havacola cola purchase and gave it to the war orphans fund...that brought back the good karma!
So, the moment was...that single instant when I knew i'd been played, set up months and months in advance!!!
Now if that is not embarrassing...I don't know wha t it...
But you know what? I remember it fondly!
And it did help later on that I messed with the GM in my CoC game...*evil grin*
Bruce
The Man Behind the Curtain
P.S. No cheeseburgers today, I'm saving them for you Liam... [Devil]
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Don't just eat a cheeseburger, eat the HELL out of it.
____________________________Originally posted by Tom Schoene:
From my most recenty Traveller campaign, very short-lived, unfortunately. I was running the BITS adventure "The Khiidkar Incident" (M:0, nobles vs. pirates, very swashbuckler-y)
[Begin Session 1]
Scene opens with the party at the end of a long and fruitless anti-pirate patrol. Their liege lord has just sent a somewhat testy message asking what, if anything, they've accomplished and instructing them home post-haste to report. I must have made it sound that he was severely pissed off, not just a bit arch. Anyway, our hero (Count Julian Talaton) decides that he can't go home completly empty-handed. He wants a gift for his lord Duke. On being informed that the Duke is a big game hunter of some repute, he decides that some novel animals would be an appropriate gift. The more dangerous the better.
So they go off to the docks looking for anyone with a cargo of big, nasty animals to sell. (Needless to say, this is TOTALLY unexpected and I'm improvising wildly at this point.) They eventually find a trader who is very willing to dispose of a cargo of Denevian devil boars. (Hey, I said I was improvising). Well, the boars are duly bought. Now the party realizes that they have a middling-sized patrol ship, not a cargo ship. The only cargo space available is in the ship's boat. This will be important later.
Well, having finally got the boars stowed, they take off for home. Jump is largely uneventful, aside from the reek of devil-boar permeating the entire lower deck. But just as they emerge, the recieve a distress call, Turns out the pirates they are seeking have just struck the Duke's home system. They've raided a passenger liner and our heros are the only ship close to the scene, so they charge to intercept. Several rounds of fire are exchanged, damage is done, and the pirates make a narrow escape proceeded by the requisite taunting. (Hey, it's the first session; you don't expect them to be caught so early, do you?)
[End Session 1]
[Begin Session 2]
As the pirates jump out, the party turns their attentions back to the liner. There may be survivors, though the pirates have been ruthless thus far. The Marine boarding party is called away, only to discover that the ship's boat -- in which they were to travel -- is now loaded with very agitated devil-boars. After much shuflfing, they get the boars into the ship (stuffed in a large air-lock IIRC) and board the merchant, discovering some vital clue or other.
Needless to say the Duke is not impressed. Before he was merely annoyed. Now he's very angry indeed -- the pirates have hit his home system and his appointed pirate-chaser was off gathering wildlife! To cap it off, the Duke's daughter (the would-be scientist) discovers that devil-boars are endangered and should on no account be hunted. The Baron is severely crestfallen, and the devil-boars are packed of to the zoo.
Things went rather down hill from there.
____________________Originally posted by George Boyett:
While in one group we ran one of the Dragonlance adventures. One guy, Ray, was playing the Kender. Boy did he play him to the hilt. About 1/3 of the time we were laughing from the improv little side adventures he was doing. Even when we were on track, there was the concern because the Kender was excited because he will get the chance to meet an actual dragon.
After one "on the road" encounter Stirm's warhorse actually paniced and it needed to be calmed down. First the kender jump on the horse to control it. That didn't work because the warhorse only like Stirm, and absolutely dislike the kender. So his next move is to move up the horse's neck and cover it's eyes. This only made things worse, and the horse kicks Stirm in the crotch.
They finally calmed the horse. Ray, acting out the kender, picks up two dice as stones. He hands them to Stirm: "Did you drop something?"
That just made the DM just lose it. He literally feel into a near by chair and kept laughing for 5 minutes.
After that Ray was forbidden to play kenders.
Moral: Don't run kender PCs unless you're ready to deviate extremely from the outline.
I'm always amazed how players who see themselves as so terribly "eeee-vil" often turn out to be fairly decent types who simply don't like to be fugged with.Originally posted by Capt. Blacklight:
Matt had broken in and was going to let them go. His comment to the crew was "do you want to live." Robin asked why they should leave. matt asked them ' Are you Heros or are you Pirates?" To a man the all hung their heads and under their breath the all said at the same time "we're heros". they proceeded to break out and retake the cargo pod we were looking for and saved a cargo of slaves from going to Ardan.
We still ask the same question (Are you hero's? )
Gets a laugh everytime.
Capt. Blacklight