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Movement rules

Spartan159

SOC-13
Knight
I'm looking for any rules that tie distance moved to physical stats, any version or house rules. My goal is to come up with something I can use with characters and animals giving different rates of speed. Working on an animal encounter table at the moment. I suspect size should have an effect as well.
 
Heh, MgT2e is the baseline but I'm using bits and pieces of everything else as I see fit. For instance, using temperature rules from T5 and Jump fuel rates of MT. Digging out TTB, thanks. I would dearly love to know what the energy points of MgT high guard are in megawatts. :D
 
Heh, MgT2e is the baseline but I'm using bits and pieces of everything else as I see fit. For instance, using temperature rules from T5 and Jump fuel rates of MT. Digging out TTB, thanks. I would dearly love to know what the energy points of MgT high guard are in megawatts. :D

TTB should work with Mongoose 2E...ish
 
I would dearly love to know what the energy points of MgT high guard are in megawatts. :D
We can make rough estimates. E.g. 1 dT of TL15 power plant produces 20 Power, in CT&MT 1 dT of TL15 power plant produced 250 MW, so 20 Power ≈ 250 MW or 1 Power ≈ 12.5 MW.

Depending on what baseline you use you get values in the range 5 - 15 MW. I tend to use 1 Power ≈ 10 MW for simplicity.
 
We can make rough estimates. E.g. 1 dT of TL15 power plant produces 20 Power, in CT&MT 1 dT of TL15 power plant produced 250 MW, so 20 Power ≈ 250 MW or 1 Power ≈ 12.5 MW.

Depending on what baseline you use you get values in the range 5 - 15 MW. I tend to use 1 Power ≈ 10 MW for simplicity.

Interesting. I've jotted that down for consideration, thanks.
 
I'm looking for any rules that tie distance moved to physical stats, any version or house rules. My goal is to come up with something I can use with characters and animals giving different rates of speed. Working on an animal encounter table at the moment. I suspect size should have an effect as well.

Are you looking for animals in general, transport animals, or migrating ones?

For transport animals, 20 to 25 miles a day for any sustained movement, if you are thinking of horse or mule analogues, 30 miles or so for camels, 10 to 15 miles maximum for oxen-type. Wolseley's Soldier's Pocket Book has lots of information on that.

Elephants have been known to cover up to 40 miles in response to rains in another area triggering new growth.

A cheetah has terrific speed but is short on endurance, wild dogs are slower, but take turns running flat out in hot pursuit of game. Wolves do pretty well speed-wise and endurance-wise. Lions and tigers are closer to cheetahs, leopards prefer to ambush rather than chase.

Elands are larger than horses, but are rated by John Taylor, the African hunter at being able to cover long distances at what he calls a "swinging trot", maybe a fast walk?
 
some house rules for animal movement
CT/AHL

https://travellermerc.wordpress.com/

Thanks for that, bookmarked for later mining.

Are you looking for animals in general, transport animals, or migrating ones?

For transport animals, 20 to 25 miles a day for any sustained movement, if you are thinking of horse or mule analogues, 30 miles or so for camels, 10 to 15 miles maximum for oxen-type. Wolseley's Soldier's Pocket Book has lots of information on that.

Elephants have been known to cover up to 40 miles in response to rains in another area triggering new growth.

A cheetah has terrific speed but is short on endurance, wild dogs are slower, but take turns running flat out in hot pursuit of game. Wolves do pretty well speed-wise and endurance-wise. Lions and tigers are closer to cheetahs, leopards prefer to ambush rather than chase.

Elands are larger than horses, but are rated by John Taylor, the African hunter at being able to cover long distances at what he calls a "swinging trot", maybe a fast walk?

I'm looking at animals in general, I was hoping to tie rate of movement to stats but it seems to me I'll have to go the comparison route. Something I need to remember is the burden rules. Just because that draft horse can pull a lot of weight does not mean he wins races while doing so.
 
The Action Point rules for Snapshot are adding Dexterity and Endurance, that's the character's AP total. Then each action costs X AP. So if you were to 'stat' the animal I suppose you could use that.
 
The Action Point rules for Snapshot are adding Dexterity and Endurance, that's the character's AP total. Then each action costs X AP. So if you were to 'stat' the animal I suppose you could use that.

I had been thinking along those lines but could not find where the rule was, thanks. Now to convert it to minor action move rate for MgT. I was also thinking of doing something to differentiate walking speed from running.
 
Something else I need to factor in, turn length in snapshot was 15 seconds where MgT is only 6 seconds per combat round.
 
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