I've done this a couple of older campaigns, but in looking at MgT with it's nice and explicit rules for multiple FTL systems (and power sources) I was wondering how that's worked out for other people (not specifically the MgT ones, but feel free to discuss those if salient to your experience).
One relatively simple thing I've done in the past was simply saying that ships plotted however long a course of travel that they wished - and then moved at the speed of their Jump Drive. If you wanted to pack the stores, and do the navigation plot (which was the limiting factor) you could travel six parsecs with your J1 ship with a single jump - it just took you six weeks to get there. This changed the dynamics of play pretty significantly but implementing rules for "jump rutters" and making navigation a crucial task that became harder and harder the longer the jump kept the things recognizably Traveller-ish.
I also experimented with giving an alien race some variant of T2300's Stutterwarp, I can't remember the precise details of how I made it work, but it didn't end up being a real game changer. Another time I used warp gates that allowed travel between them at up to misjump ranges (J36), again, not a huge game changer.
But in working on a new MTU, I'm kind of attracted to the idea of multiple different FTL types to give different flavors to the races. How has this worked out for people? In general, I'm looking at keeping things within the general "maximum" range of basic Traveller (J6ish) rather than adding in Hop or Skip Drives from T5.
D.
One relatively simple thing I've done in the past was simply saying that ships plotted however long a course of travel that they wished - and then moved at the speed of their Jump Drive. If you wanted to pack the stores, and do the navigation plot (which was the limiting factor) you could travel six parsecs with your J1 ship with a single jump - it just took you six weeks to get there. This changed the dynamics of play pretty significantly but implementing rules for "jump rutters" and making navigation a crucial task that became harder and harder the longer the jump kept the things recognizably Traveller-ish.
I also experimented with giving an alien race some variant of T2300's Stutterwarp, I can't remember the precise details of how I made it work, but it didn't end up being a real game changer. Another time I used warp gates that allowed travel between them at up to misjump ranges (J36), again, not a huge game changer.
But in working on a new MTU, I'm kind of attracted to the idea of multiple different FTL types to give different flavors to the races. How has this worked out for people? In general, I'm looking at keeping things within the general "maximum" range of basic Traveller (J6ish) rather than adding in Hop or Skip Drives from T5.
D.