This isn't Traveller but it is Gurps. I am reading Gurps Russia where it tells about realistic campaigns
where the generally agreed natural laws our in place and a type of fantasy campaign where the history is assumed to be true as far as it goes but we assume that the fairy tales are true.
How about this? The GM doesn't tell which it is but only tells that it might be either. This way the players are kept guessing.
This is a good way to play Medieval people, any kind of Medieval people not just Russians. operating in a world where knowledge is limited and much that was once assumed turns out to be false-and vice-versa. Imagine: OK Marco Polo I'll take that stuff about desert ghosts and all that-but paper money? Hah!. For that matter it would work in other settings besides Medieval, Ancient Greece or China for instance. The idea would be to sumulate as much as much as possible the actual ignorance people would have to deal with in such a setting-by making the players temporarily ignorant.
where the generally agreed natural laws our in place and a type of fantasy campaign where the history is assumed to be true as far as it goes but we assume that the fairy tales are true.
How about this? The GM doesn't tell which it is but only tells that it might be either. This way the players are kept guessing.
This is a good way to play Medieval people, any kind of Medieval people not just Russians. operating in a world where knowledge is limited and much that was once assumed turns out to be false-and vice-versa. Imagine: OK Marco Polo I'll take that stuff about desert ghosts and all that-but paper money? Hah!. For that matter it would work in other settings besides Medieval, Ancient Greece or China for instance. The idea would be to sumulate as much as much as possible the actual ignorance people would have to deal with in such a setting-by making the players temporarily ignorant.