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Nanites for ship hull repair

The most rational explanation for a lot of Traveller tech past TL9 can come from nanotech. Nanotech being defined as: manufacturing on the scale of individual molecules and atoms.

As has already been pointed out, this is will work essentially like all biological organisms work. Robots move chemotacticly, they are designed to repeat specific structures, they have specific cytokine style on-off switches (or "throttles), they work relatively slowly. Complex structures like nano-electronics are "painted" on to their substrates like Michealangelos, succesive baths of specially tailored, cultured nanites, moderated by their chemical toggles. Larger scale industrial processes can speed work up using a hybrid approach of nanites and gravatics/advanced magnetics.

I think its a bit dismissive to merely say "well Drexlerian nanotech is out so lets not worry about it." Even with a heavy dose of reality, the foreseeable level of control future technology will have over matter has implications that should be thought through. There are probably adventure hooks there.

For instance, how do they build a structure at TL15? What kind of materials are they using? How are they deployed? If you tell me that they still spend time hauling around huge loads of gravel or something, it will raise an eyebrow.

How do anagathics work?

How do they make reliable sealed containers for refined hydrogen?

What is crystal iron?
 
Renaissance said:
Nanotech being defined as: manufacturing on the scale of individual molecules and atoms.

As has already been pointed out, this is will work essentially like all biological organisms work. Robots move chemotacticly, they are designed to repeat specific structures, they have specific cytokine style on-off switches (or "throttles), they work relatively slowly. Complex structures like nano-electronics are "painted" on to their substrates like Michealangelos, succesive baths of specially tailored, cultured nanites, moderated by their chemical toggles. Larger scale industrial processes can speed work up using a hybrid approach of nanites and gravatics/advanced magnetics.

[Examples:] how do they build a structure at TL15? What kind of materials are they using? How are they deployed? If you tell me that they still spend time hauling around huge loads of gravel or something, it will raise an eyebrow.

How do anagathics work?

How do they make reliable sealed containers for refined hydrogen?

What is crystal iron?

Good definition, good general description of process, and good examples. In short, a good suggestion for incorporating the concept into Traveller.
 
Neat idea I thought up.
using nanites for hull repair on ships.
Also, How about a modified sandcaster that fires nanites designed to wreak havoc on other ships?

huh????????

It's a very old idea. About as old as the concept itself. An online game I've been playing for the last 10 years uses the concept habitually. In fact, it's rare that you can win a game without nanning your own vessels.
 
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