Let's build a TL14 Fleet Courier.
Td is abbreviation for "Tons Displacement" - the standard ton for the design sequence.
Start with Hull (page 106)
Hull Code is 4, Cost is MCr16
It needs armor. Let's give it a hefty 10% hull at TL14.
MCr16 (50% per 5% hull, 2 units), AV is 6 per block, so that's AV12.
On to p107...
Time to install drives. TO know what drives I need, however, I have to look on page 108. I want J5 (peak for TL14) and it's 400Td, so I come down the 400 Column until I find an entry of 5... then I look to the left, and see that that needs a drive K. So I'll need a JDrive K and PP K, and I'll want 6G's to be able to escape. I come down the 400 ton column on 108, until I find a 6, and that's on the line for M. That means MD M, PP M, and JD K.
So I look on 107 for the size and cost of JDrive K: 55Td and MCr100
MDrive M is 23Td and MCr48
PP M is 37Td MCr96.
Time to add Jump fuel. Rating 5 is 50% of hull: 200Td is 50% of 400. It's free, but filling it won't be.
And now, power plant fuel. Table, bottom of 107, shows that Drive M is 24 tons per 2 weeks. I'll start with 2 weeks. 24Td, MCr0.
Next, still on 107, is the bridge. Since the hull is 300-1000Tons, I need a 20 Td bridge. (p. 107, right col, 2nd entry on the table) MCr0.5 per 100tons of ship, so that's 4x100Tons, and thus 4xMCr0.5 = MCr2
On to computer, on 108. I need a Model 5 to support J5. Looking at the computer table (108, left), the rating is 25, and the cost is MCr10. I double check the computer programs table on p.113 to make certain I can run and jump - I can. But I can't evade and jump. Either/or. Library and Maneuver are free; the evade is MCr3, and J5 is MCr0.5. No tonnage for either.
I stop, do a quick run of the numbers, and realize I'm tapped out - 399 of 400 tons already.
I cut the armor in half, and now have 21 tons left.
I expect to need 3 staterooms, and a turret, and some cargo, so I'll stick to 3Td of sensors. Advanced Sensors. Its' well below design TL14, and costs MCr2, and has a rating of +1 (meaning sensor rolls get a +1 bonus).
Page 109 is skipped- it's all optional.
Page 110 ...
Quarters. Let's put in 3 Staterooms. 3x4Td, 3xMCr0.5 = 12Td, MCr1.5. This is a military ship, so we can have up to 6 crew...
394 tons spent so far.
I'll come back for cargo space later.
I know I don't have room for any fittings, so I skip them.
Page 111.
I want a laser turret. Let's make it a 2 Beam laser and 1 PA Beam. The Turret is 1 Ton, MCr1. Each Beam Laser is MCr1, and the PA is MCr4. Total is MCr7, 1 ton.
395 tons spent so far. I'll call it good, and throw in a 4th stateroom.
399 Tons spent. leaves 1 ton for cargo. Cargo is free.
TD_ _MCr
000 0016.0 Code 4 hull (p 106)
000 0001.6 Streamlining (p. 106)
[o]040 0016.0 Armor rating 12 Superdense (p. 106)[/o]
055 0100.0 JDrive K, Rating 5 (p. 107, 108)
023 0048.0 MDrive M, Rating 6 (p. 107, 108)
037 0096.0 PP M, Rating 6 (p. 107, 108; muse be same letter as higher letter JD or MD )
200 0000.0 Jump Fuel - 1 jump of 5 Parsecs. (p. 107)
024 0000.0 Power Plant fuel - 2 weeks for PP M. (p. 107)
020 0002.0 Bridge for 400 Ton ship. (p. 107)
000 0003.5 Programs: Maneuver, Jump Control 5, Library, Evade 3.
000 0010.0 Model 5 Computer, rating 25.
020 0008.0 Armor, Rating 6 superdense, for a 400Td hull. (p. 106)
003 0002.0 Advanced Sensors, Rating +1 (p. 108)
[o]012 0001.5 Staterooms x3. (p 111)[/o]
001 0007.0 Triple turret with 1 PA beam and 2 Beam Lasers.
016 0002.0 Staterooms x4. (p 111)
001 0000.0 Cargo, 1 Ton.
Now I check crew needs. I note the minimum is a pilot, and an engineer.
Standard crew would be
3 pilots
1 navigator
3 engineers (105 tons of drives, 1 per 50, round up)
0 medic
1 Gunner
No command.
Military crewing is going to be too many. Standard taps it out at 2 people per stateroom. So that's what I go with.
Next step would be deck plans...