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MGT Only: New PSI Skills

I've been looking for a balanced way to use Longevity (Immortality) in my universe for awhile now. Thanks for the great idea, I'll be using it as inspiration.
 
After reading your write up, I was thinking if a being advances far enough with Awareness to unlock Longevity, the chances for an Epic failure are you auto fail the next year check, regular failure you age normally, success is you don't age, and Epic success is that you rejuvenate 1 year younger if you've failed your aging roll, until eventually over a few years, you are in your prime.

Basically your aging slows down, eventually stopping, then reversing until you are back in your prime, if you survive to reach that point.

I've been doing some thinking on this after reading about Grandfather in Aliens 5: Droyne, and it's introduction of a Longevity Skill.
 
It is a 2 part skill. The first part reduces your Psi score by the amount of ability reduction from aging and is permanent. If you Psi score is high enough, you stop aging without affecting your Psi score.

I had previously read it as you go through the first part and in time reach the second part. But if you take too long, your Psi will be too low to make use of the second part. Reading it again, I see that if your Psi score is high enough, you stop aging at the cost of your Psi score, and if it's higher, you stop aging with no cost.

The text says it's a Droyne specific ability, like Invisibility, but if it's hard to get, most Psionic users might not know of the ability, and the few who do might not realize they are aging slower. I mean, why meditate for an ability no one knows exists?

I kind of like the idea of making a skill check, so that it's more like the time you spend meditating or training affects your aging slowly instead of immediately.
 
I would know, but my character might not. Most Psi skills/talents have immediate results, but aging takes time, lots of time, to show if your meditating is keeping you from aging or not.
 
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