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General New Ref, with very trigger happy players.

Did you ever run/play a game this way, as Leitz indicated he did?


My guys are mostly shooters, so not so much. I did the math for creating background fluff or explaining options, but they just weren't merchies.


So most of the time I blew through the cost structure and didn't force the full hardscrabble work your way up progression implicit in the design.
 
You could try arranging a light conflict with simple weapons and a few thugs and when they are about to all die horribly have some saviours turn up at the last minute and then arrange subsequent medical care that takes all of their money off them ....
 
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