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New Traveller fans buying into T20?

M

Malenfant

Guest
I'm curious...

How many people here are new Traveller fans - who hadn't played the game before - who only got into it because of T20? (for whatever reason - visibility of the new game, you only play d20 systems, etc)

Would you say that you would have been interested in the earlier versions anyway, in retrospect?
 
Hm. That's interesting in itself - most of the people on Hunter's poll didn't start with T20.

I know that these online polls can be a little unrepresentative (only 289 users out of over 5500 subscribers voted on that one, for example).

Despite that, I've just posted three polls on the Survey board asking for the ages of people who got into Traveller via T20, GURPS Traveller, and CT and use the relevant edition as their system of choice.

I'm just wondering if CT fans are generally much older than the ones getting into Traveller via T20. My suspicion is that they are (GURPS would be nearer the T20 demographic, I'd guess). But I lack data, hence the polls
.
 
I had play hmm maybe 3 game sessions to include character generation. The t20 looked interesting. didn't play for an year even though people passed my copy around. It wasn't until we hit the too many dm and too many games did I switch to dming t20.
 
For what it's worth, all of the players in my game at ConQuest two weeks ago had played Traveller before, but only two of them had gotten into T20. Neither of them had picked up the Gateway book yet, but probably went looking for it based on my copy.

Of course, these same two had a blast playing a (note-writing) Hiver and his freely translating Ithklur Bondsman...
 
Originally posted by GypsyComet:
For what it's worth, all of the players in my game at ConQuest two weeks ago had played Traveller before, but only two of them had gotten into T20. Neither of them had picked up the Gateway book yet, but probably went looking for it based on my copy.
Of the two games I ran at GenCon

In one game, there were three players, all old hands.

In the other game, one player had played Traveller before but never played T20. On had played T20 before but had only been role playing for 4 years. The other 4 had never played Traveller in any incarnation.

I tend to suspect that many purchasing buyers are like me: Were fans of D&D and CT back in the day, are now playing 3e and T20.
 
There are probably still a bunch of us that were fans of D&D and CT/MT and aren't playing T20 or 3e. If you've got a lot of time invested in development of older game-compatible materials, and your choice is spend your more-precious time developing them into new rules systems or just playing under the old system, you tend to be happy with existing rules - they're familiar too. After all, rules are only a vehicle for stories, so any decent ruleset will suffice (change as required on the fly).

I find from my groups that the only adoption factor for 3.5e D&D and T20 is the unavailability of the older books (and new players who either haven't played RPGs in many years and either never had a book collection or got rid of it). We decide to play an RPG, and everyone has to have some sort of basic books, so we have to pick what's going. In the T20 case, I have MT and it has been the kind of game (thanks to the UTP/Task System) where you don't even need a rulebook to run it that, as a consequence, the players don't buy. So the only T20 adoption has been me making a concsious decision to buy T20 and T20-suitably-generic products to support Hunter and Traveller to keep the game going. It isn't that I plan to use the ruleset. I will use generic enough modules and playing aides (deck plans, etc).

There comes a point where you've probably played 30 or 40 RPG rulesets. At that point, you realize none are perfect. Good enough is literally good enough. So you find a set you like, settle into it, and focus on stories and characters, which can usually be built fine in any ruleset.

I'll continue to support T20 because I like the universe and the user community, but I'm not moving into playing it for the ruleset. Sadly, the best ruleset (IMO, no offence intended) is still MT.

And I'm 35 now, if that matters. Started in RPGs in 1980. Traveller was my second RPG after AD&D and has remained so (sometimes momentarily leaping into first).
 
Originally posted by kaladorn:
Sadly, the best ruleset (IMO, no offence intended) is still MT.
No offense given (here at least), as I rather liked MT. Like many, however, I ran hard against the extra book of errata for the three core books, and eventually found myself thoroughly annoyed by the hypocracy of DGP (espousing and advancing the Rebellion timeline while putting most of their adventure energy into the increasingly bad "three guys and a robot" series). The path DGP was planning on walking when GDW "woke up" would have broken the setting (and the fandom community) as badly as TNE did, and they had already done a lot of damage with MT, quite apart from the "biggest spectator event in all RPG-dom" that was the Rebellion.

I can continue to rant on the subject, but this isn't the place...
 
Originally posted by kaladorn:
Sadly, the best ruleset (IMO, no offence intended) is still MT.
<Ignores nice things said about T20 and QLI>

YOU TRAITOR!

;)

Hunter
 
Originally posted by Sigg Oddra:
Hmm, didn't Jame pick up the blasphemer tag... ;)
file_23.gif
Yes but he specifically asked for it. Well kinda sorta in a round-about way... :D


Hunter
 
I am not new to RPing, I've been playing D&D and various other games since around '92, but T20 is what got me into Traveller.

I actually played my first Traveller game with Psion using T20 at ENWorld's MD-DC-VA Gameday just last week. I purchased the book and screen pack earlier because I had heard of Traveller from an uncle that had introduced me to D&D many years earlier.

Because Psion's game was so fun, I went out and bought the Gateway to Destiny book and am now planning on running a game sometime in the future (grad school permitting).
 
Well I ran a game a little while back and had 2 Traveller newbies, and one who had't looked at the game since playing one game of CT years before.

My problem is in convincing my D&D buddies that sci-fi is worth looking at (any kind of sci-fi). Movies like the Chronicles of Riddick help, but I've always found that Star Wars is the easiest game to get non-sci-fi fans into as every they have seen those films ...

Some gritty Traveller sci-fi books would be a great idea.
 
Gritty "Traveller" fiction?

If you have a used bookstore handy, go looking for Poul Anderson's space books, specifically the Falkayn and Van Rijn books and the Flandry books. These aren't "Traveller TM", but they are a significant source for the original authors.

(Yes, I'm pretty sure you know this, based on your handle. If you don't, for shame!)

Sadly, Poul Anderson has been gone for several years now, and that means his books are getting harder to find...
 
Originally posted by GypsyComet:
Gritty "Traveller" fiction?

If you have a used bookstore handy, go looking for Poul Anderson's space books, specifically the Falkayn and Van Rijn books and the Flandry books. These aren't "Traveller TM", but they are a significant source for the original authors.

(Yes, I'm pretty sure you know this, based on your handle. If you don't, for shame!)

Sadly, Poul Anderson has been gone for several years now, and that means his books are getting harder to find...
I have a bunch of Falkayn/Van Rijn books, and the merchant campaign I'm hoping to kickstart next week will have a Van Rijn type of patron in it too.

Unfortunately it's hard to chance giving friends my precious copies as often they end up missing. It would also be nice if NEW players could be brought in because the read the books. I know my nephews read game novels ALL the time ... mainly ones based on computer games, but surely Traveller could appeal to these young 'uns too?
 
I have to agree pretty much with Kaladorn...
T20 is good, but MT is still my ruleset of choice... but I graft in TNE Contacts, T4 psionics and T20 T&C.

And to think, my name is IN the T20 rulebook....
 
Originally posted by Falkayn:
Unfortunately it's hard to chance giving friends my precious copies as often they end up missing.
Like, where has my copy of "Trouble Twisters" gone?! (I did manage to digup Mirkheim however - now there is a Traveller adventure plot just begging to be used.
 
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