Originally posted by Andy Fralix:
Thanks to all,
What I really was looking for was ideas like the nesting of vehicles in the small craft that Employee 2-4601 (where did that name come from anyway?) used in several of his designs, and how someone may have fine tuned the old standard craft.
My names comes from the "employee number" given to the Hacker, the protagonist of the
System Shock computer game (you could choose a name at gamestart, but your "employer" Rebecca Lansing refers to you as "Employee #2-4601"). By extention, it was the prisoner number of Jean Valjan (sp?) in Les Miserables (IIRC).
About nested vehicles in small craft, this ISN'T my invention - CT-LBB2 has such things, for example in the Yacht. It was also, ofcourse, influenced by Aliens, even that there the APC was stored outside of the Dropship (but then again, the Sulaco has SO MUCH OPEN SPACE to store things in, I guess that they never had budget cuts in their hull-producing budgets in that universe
).
1. Magazine autoloaders: Based on Striker rules, I allow autoloaders for turret weapons. Of course this implies using magazines. Per HG and the missiles special supplement, a ton of magazine will hold 135 missiles and/or sand canisters. Autoloaders reduce this to 100 per ton. For CT & HG, assume that turret power also powers the autoloader. For MT use .1 as power consumption and weight. Cost 10,000 KCr. all systems. Minimum size magazine to install an autoloader is .5 tons.
About missile volume, 1 turret missile is IIRC 15cm by 15cm by 1m (and is treated as a box rather than a cylinder due to packaging and the fact the cylinders take a little more space to store together than their actual size). That means that 1 turret missile is 0.0225 M^3. 1dton is 14 M^3 (in CT and Striker), so it will hold 622 missiles. An autoloader should reduce this to 500 (a round number, isn't it?) and cost Cr10,000 per dton.
2. Popup turrets: Normally installed on “Q” ships used in anti-piracy operations. Uses 1 additional ton per turret (13.5Kl), uses .1EP (25 kW in MT)to operate, costs .1MCr and for MT, multiplies total turret weight by 1.5.
I like this idea
3. Re-configurable batteries: At TL 13+ it is possible to re-configure which turrets are in which batteries. Basically this consists of adding 1000 CR in extra switches during installation. Uses no energy and adds no weight or volume.
Reasonable, and should be doable at lower TLs IMHO, but should add 5% to computer cost.