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Newbie Questions

It's finally here! W00T! Now I have to read it. Get ready for questions.

If its got naff pictures for the chargen section its a first edition, the second edition is (slightly) better illustrated.

I'm just getting into 4th ed D&D and Pathfinder and when you look at the really well illustrated, colourful products of those games and compare them to Mongoose's Traveller stuff - well there just isn't any comparison - the Traveller stuff is right rubbish-looking, pathetic even.
 
Agreed, art in first edition MgT TMB is pants, second edition is OK.

I like the Pathfinder art myself, even if it veers into the silly (zillions of ties and wraps around each limb, frex). The TSR art just takes up too much of the page and is too kewlio for my taste. Mongoose has produced many books since TMB that are less spartan, Hammer's Slammers, Judge Dredd, B5 (which I've mentioned my thoughts on in this forum--fine concept poorly realized.)

Still, for the core books I like the clean look with some good incidental art. A bit of color here and there would be nice, as a sort of "plate" insert among the non-glossy pages with all the text.
 
So the art in the MgT books is... questionable. It's the least of my concerns. I buy my game books for content, not pretty pictures. Even if a book is ugly, i'll still buy it if the content seems useful and interesting to me. Though, I would choose no art over bad art had I the choice. The stuff in Agent is revolting.

Remember the old b&w d&d art? That stuff was wretched, too.

I'll agree the Pathfinder books are very pretty, i like my 4e D&D ones too, but sadly, I still would prefer no art. It's largely due in part to my players lacking the imagination to create their own image or version of something. So, if there's a picture in a book of something, every one you encounter looks and feels the same. Subsequent, though, if there's a picture for everything else, but one thing, that one thing will automatically become like something else. This is how Katana's functioned and looked like longswords in one game, but I'll spare you from the pain.

Art is nice. It's a tool to help inspire us as players and GMs to create awesome stories. I have a crazy group in their nice little box. I'm just unlucky like that.

Now, getting back on topic. When I made the plunge into MgT, I started with the core book, high guard, mercenary, merchant prince and Spica's first career book. All that covered hat my group was gonna be dealing with. I'd like to say I fleshed my collection out over time, but I'm one if those crazy bastards that goes all-or-nothing when deciding to get into a system, so I buy my books in massive splurges. I almost finished my collection in two more shopping trips. I did not buy animals, scouts, library data, that big character book( 1000 and something?) and the 2 vehicle books. Also, the only 3I book I have is Starports.
 
I wouldnt use MGT as a starting point. All classic stuff is on drive thru rpg and yeah its old but its still as valid as MGT. Plus the lay out is poor by design as GDW started as enthusiasts for other enthusiasts rather than MGT rather pitifull efforts at art direction. even my 1983 D&D basic set is laid out better than the mongoose stuff......and that is no fault of the author, just a company that isnt really committed to quality products but a quick buck/euro/yen (delete as applicable)
 
re:artwork

I generate my own campaign artwork using found images from the internet, and heavy use of a 3D landscape/modelling program called Bryce - that is often given away free with magaine coverdisks etc.

Operation flashpoint screenshots are useful for setting the scenes in mercenary campaigns.
 
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