Hey folks!
So I've only recently heard of Traveller, and I've been ready to start getting the Mongoose edition. I've gotten the core rulebook and have a rough grasp on the rules, but something about character creation nags at me a bit.
It seems that in order to get decent skills you need at least four careers, and by then your character (assuming we're playing a standard human) would be pretty darn old, at least pretty old in comparison to what some players prefer. I mean sure the drawbacks to picking too many terms are aging effects, but I still gotta ask: what exactly are the benefits of not picking many careers? Say you only pick two: even then, by the core rule you'd be 26 by then, which certainly isn't unreasonable, but again there remains players that would find the idea of being a much younger traveller appealing.
One more question: what are some pitfalls newcomer GMs fall into for Traveller?
So I've only recently heard of Traveller, and I've been ready to start getting the Mongoose edition. I've gotten the core rulebook and have a rough grasp on the rules, but something about character creation nags at me a bit.
It seems that in order to get decent skills you need at least four careers, and by then your character (assuming we're playing a standard human) would be pretty darn old, at least pretty old in comparison to what some players prefer. I mean sure the drawbacks to picking too many terms are aging effects, but I still gotta ask: what exactly are the benefits of not picking many careers? Say you only pick two: even then, by the core rule you'd be 26 by then, which certainly isn't unreasonable, but again there remains players that would find the idea of being a much younger traveller appealing.
One more question: what are some pitfalls newcomer GMs fall into for Traveller?