BlackBat242
SOC-14 1K
I guess I never viewed a "mis-jump" as automatically lethal. As GM, I roll the mis-jump, and then determine how far and what it the result. It is one way of getting the players to where I want them to be. However, as it is in my own Traveller universe, odd things can happen, which are not in the normal run of published Traveller material.
I have not put anyone into the Bermuda Triangle, but that is one possibility. The big question would not be where, but "when". The area of the Bermuda Triangle can work both ways.
Then there is the Universe mentioned by A. Bertram where things that disappear here go to, like the 5 Avengers of Flight 19, or the Australian liner SS Waratah. After a period of time there, that odd region or space-time ejects them to a more normal Traveller universe.
And since it is in my own Universe, the distances of a mis-jump can cover can be VERY LONG, as in multiple sectors from the original jump. Or from the Solomani Sphere to the Spinward Marches.
I have not, as yet, tossed someone from the Traveller Universe to my AD&D one, but that is another possibility.
A. Bertram Chandler also had ships popping between parallel dimensions, and an anti-matter universe occasionally interacting with ours.
Ref00000 said:we're talking about the game standard that 'Experimental {item X} shows up at one TL lower than it's minimum' ie; TL10 for JDrive1 means TL9 is when 'Dangerous Tests' happen?
Carlobrand said:That's the T5 new game thing, yes?
No... its been many refs' house-rule since the 1980s. At least, I had it then, and several others I knew then had it also.
It may ALSO be an official rule in T5... but it predated it by well over 20 years in actual use.