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Non-Traveller Rules

I've run Traveller under EABA, GURPS, and oldWoD (specifically VTM1E).

In Re Justifiers, did the third ed ever happen? I've first (blue cover) and second (slightly longer, with color cover)... and know a third was in the works, but it never seemed to make it out.
 
Justifiers new edition

Was later bought by Dark Tower Enterprises LTD and more recently by Key20.

I talked with the Key20 people after they got the license. I am not sure where they are on the publishing of it. I know that they wanted to keep the style and feel of the game.

I sorry that I don't know more as I do not work in the game hobby industry any more and farming/politics and life take more time and energy than I like.

Dave Chase
 
Nearspace what?

For those who like percentile systems, Nearspace chargen is in beta, and is extremely smooth. (BTW, it's currently using the Gore engine, which is a public domain BRP system).

My Google-Fu must be weak today... Any link to this interesting thing?

Thanks a bunch!
 
Hi there and other systems for Traveller

Hey, everybody. First post for me here.

In answer to the question at hand:
I like Chad Underkoffler's PDQ system (Atomic Sock Monkey)--it's slightly beefier than the aforementioned RISUS and has good mechanics for spurring along character-driven subplots. It's the system powering Dead Inside, Truth & Justice, Questers of the Middle Realms, Ninja Burger v2, and Monkey, Ninja, Pirate, Robot.

On the more crunchy and deadly end, I think the Blue Planet v2 system woudl be great for Traveller. It's got clever dice and its own roots in GDW's career-based systems show clearly. (I also count Jeff Barber among my best friends, so I like plugging his games.)
 
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