Supplement Four
SOC-14 5K
When I first laid eyes on the UTP, I fell in love. A task system for Classic Traveller. So elegant. So intuitive.
For years, I used it, on into my MT and T4 days.
Today, though, I'm not as big a fan for a task system in Classic Traveller as I once was. Yep, that is coming from the guy who designed the UGM. Even in my campaign now, I use a combination of the UGM and the good old CT "make it up as you go" system.
Way back when, the UTP, I think today, actually did some damage to Traveller. It "homogenized" skills.
I mean, sure, the UTP (or any good task system) is a fine tool for a GM to use to keep things consistent and to come up with consistent results when throws are made up on the fly during a game.
But, what's been lost, has just come flying back into my perception as I scan through the Traveller Book tonight.
What's been lost is the "flavor" of Classic Traveller skills.
Look at the rule books. A Level-1 skill really isn't always the same as a Level-1 skill of a different nature.
Take the Admin skill, for instance. Reading its description, a typical DM if you have no expertise in Admin is a -3 DM to your roll. If you do have Admin as a skill, you should get +2 per level of Admin expertise.
What the UTP and other task systems have programmed us CT players into thinking is that all skills levels are the same. Skill-1 = Skill-1 = Skill-1 = Skill-1.
Well, what I've just shown you proves that's not the case, at least with Classic Traveller.
Have we forgotten that?
Weapon expertise will typically give you a +1 DM per level when making an attack roll. But, if you're talking about Bribery, the penalty for no skill when making a Bribe is suggested at +5 DM, while the benefit from having expertise within the area is a bonus of -1 DM per level.
Different skills are handled differently. They're not all "one size fits all".
You have a an Electronics problem? Well, then, you'll get a +1 DM per level of skill. But, if you have a typical Engineering problem, then you'll get a +2 DM per level of skills.
What does that mean? That means that Engineering-1 is roughly equivalent to Electronics-2. Engineering-2 is roughly equivalent to Electronics-4. (We're talking about the benefit of a skill level.)
I think the UTP, and all the task systems that have come after, have encouraged us to forget the quick-n-easy, GM controlled, free-form flow of Classic Traveller.
It has standardized things, to the point where we always think of a Level-1 skill as a beneficial +1 DM.
We read, in the LBBs, that Vacc Suit-1 allows for a +2 DM for our zero g throws, and we scratch our heads. "Why isn't it just a +1 DM?"
We need to get back to basics and remember: The beauty of Classic Traveller is that it doesn't have all those restrictions of later incarnations of the game.
It's a free-flow system, and in the hands of a great GM, it's some of the best gaming you'll ever experience in your life.
S4
For years, I used it, on into my MT and T4 days.
Today, though, I'm not as big a fan for a task system in Classic Traveller as I once was. Yep, that is coming from the guy who designed the UGM. Even in my campaign now, I use a combination of the UGM and the good old CT "make it up as you go" system.
Way back when, the UTP, I think today, actually did some damage to Traveller. It "homogenized" skills.
I mean, sure, the UTP (or any good task system) is a fine tool for a GM to use to keep things consistent and to come up with consistent results when throws are made up on the fly during a game.
But, what's been lost, has just come flying back into my perception as I scan through the Traveller Book tonight.
What's been lost is the "flavor" of Classic Traveller skills.
Look at the rule books. A Level-1 skill really isn't always the same as a Level-1 skill of a different nature.
Take the Admin skill, for instance. Reading its description, a typical DM if you have no expertise in Admin is a -3 DM to your roll. If you do have Admin as a skill, you should get +2 per level of Admin expertise.
What the UTP and other task systems have programmed us CT players into thinking is that all skills levels are the same. Skill-1 = Skill-1 = Skill-1 = Skill-1.
Well, what I've just shown you proves that's not the case, at least with Classic Traveller.
Have we forgotten that?
Weapon expertise will typically give you a +1 DM per level when making an attack roll. But, if you're talking about Bribery, the penalty for no skill when making a Bribe is suggested at +5 DM, while the benefit from having expertise within the area is a bonus of -1 DM per level.
Different skills are handled differently. They're not all "one size fits all".
You have a an Electronics problem? Well, then, you'll get a +1 DM per level of skill. But, if you have a typical Engineering problem, then you'll get a +2 DM per level of skills.
What does that mean? That means that Engineering-1 is roughly equivalent to Electronics-2. Engineering-2 is roughly equivalent to Electronics-4. (We're talking about the benefit of a skill level.)
I think the UTP, and all the task systems that have come after, have encouraged us to forget the quick-n-easy, GM controlled, free-form flow of Classic Traveller.
It has standardized things, to the point where we always think of a Level-1 skill as a beneficial +1 DM.
We read, in the LBBs, that Vacc Suit-1 allows for a +2 DM for our zero g throws, and we scratch our heads. "Why isn't it just a +1 DM?"
We need to get back to basics and remember: The beauty of Classic Traveller is that it doesn't have all those restrictions of later incarnations of the game.
It's a free-flow system, and in the hands of a great GM, it's some of the best gaming you'll ever experience in your life.
S4