MadDrJeffe
SOC-3
I hadnt really thought about this game for a long time, but as a long time Traveller fan and GDW groupie I decided to check it out again.
The pro's
Its an interesting setting with a better use of art than many other GDW games from the time.
The use of an Imperial France as a dominant nation is interesting, almost jarring from an American dominated 20th Century perspective like mine. The game seems to use better science than others and the Arms of Space offer some great ideas for adventuring.
I like how the mechanics work, when I can figure them out. They are simple beyond belief and I like that. I also like how a GM can easily make a task and implement it on the fly. It makes the GM's job much more fun.
Also the art in the game is very evocative, giving me the impression of high tech and frontier life at the same time.
Finally I love how world creation is set up and I really love building the food chain pyramid on worlds with life. Honestly its one of the best systems I've seen.
The bad
There is a lack of organization, a horrrible lack of organization, and while the game succeeds in getting its concept across the rules are another thing all together.
Lack of systems to make ships (not a huge deal as I dont see the game being like Traveller) and weapons and equipment (a bigger problem but not horrible).
Lots of semi useless stuff...
Pages of near star charts? Ok, thats filler I didnt need.
But overall I like the game.
The pro's
Its an interesting setting with a better use of art than many other GDW games from the time.
The use of an Imperial France as a dominant nation is interesting, almost jarring from an American dominated 20th Century perspective like mine. The game seems to use better science than others and the Arms of Space offer some great ideas for adventuring.
I like how the mechanics work, when I can figure them out. They are simple beyond belief and I like that. I also like how a GM can easily make a task and implement it on the fly. It makes the GM's job much more fun.
Also the art in the game is very evocative, giving me the impression of high tech and frontier life at the same time.
Finally I love how world creation is set up and I really love building the food chain pyramid on worlds with life. Honestly its one of the best systems I've seen.
The bad
There is a lack of organization, a horrrible lack of organization, and while the game succeeds in getting its concept across the rules are another thing all together.
Lack of systems to make ships (not a huge deal as I dont see the game being like Traveller) and weapons and equipment (a bigger problem but not horrible).
Lots of semi useless stuff...
Pages of near star charts? Ok, thats filler I didnt need.
But overall I like the game.