I've seen it, and heard it more times than I've seen it. Designs that can't be replicated. Rules violations. And mistakes.
Detailed ship design rules are created, to the point where it's not possible to know if a ship design is broken unless you go over it, without the constraints of a deadline or a budget. Fine tooth comb mandatory.
I've DONE this: created a ship design, then changed it, then changed it, then changed it again, talked about it with the author, tweaked it, submitted it, got the publication in my greasy hands... and a year later found an error in the design sheet.
Sensible Defaults
A teeny tiny part of this, and one of my self-appointed crusades, is to try to subversively suggest sane defaults in ship design:
"If you forget to specify it, you get a sensible default".
For examples...
- airlocks assumed
- basic landing gear assumed
- basic sensors [navigational and comms] assumed
Detailed ship design rules are created, to the point where it's not possible to know if a ship design is broken unless you go over it, without the constraints of a deadline or a budget. Fine tooth comb mandatory.
I've DONE this: created a ship design, then changed it, then changed it, then changed it again, talked about it with the author, tweaked it, submitted it, got the publication in my greasy hands... and a year later found an error in the design sheet.
Sensible Defaults
A teeny tiny part of this, and one of my self-appointed crusades, is to try to subversively suggest sane defaults in ship design:
"If you forget to specify it, you get a sensible default".
For examples...
- airlocks assumed
- basic landing gear assumed
- basic sensors [navigational and comms] assumed
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