^ So Sigg, do you agree or not? I'm not quite sure ...
The standard hulls that come (in some editions) with a discount need to have something to balance that out. Book 2 standard hulls had hard-defined engineering spaces that could be used for nothing else (during design), so you either had waste space or you paid higher rates for "custom".Originally posted by Sigg Oddra:
but if those standard hulls are discounted...
The enourmous grief people seem to get from the deckplans "inaccuracies" strike me as being far over any fun factor that might be otherwise be applied.
Well, bryan has a point there. For those of you who like to do a bit of "gearheading", who´s stopping you? I personally don´t need 150%accurate deckplans for roleplaying. A lot depends on your gaming group as well: if you´ve got a gearhead in there who complains, well give him a piece of paper, a pencil and a calculator and tell him to draw you some color deck plans for a Voroshilev class according to TNE/FFS rules. See if he can do it in under a yearPart of the fun does actually derive from analyzing provided examples. This is all part of the second game within Traveller: the solo "Building stuff" game.
Isn't that normally the problem, Virus?Originally posted by Virus:
I personally don´t need 150% accurate deckplans for roleplaying.
Isn't that normally the problem, Virus? </font>[/QUOTE]Sorry, didn´t spot your reply before now. What do you mean "is it normally the problem"? That I don´t need accurate floorplans? Sorry again, it´s getting late and I´m a bit slow on the uptake.Originally posted by Fritz88:
</font><blockquote>quote:</font><hr />Originally posted by Virus:
I personally don´t need 150% accurate deckplans for roleplaying.
The issue (for those who notice) is usually too much space crammed into the spec'ed ship - and usually more than the 20% allotment (which is REALLY generous). When people start adding up the squares, it's more than a few too many. Hence, they are "150% accurate". (No worries, most all of us need sleep, sometime.)Originally posted by Virus:
What do you mean "is it normally the problem"?
The issue (for those who notice) is usually too much space crammed into the spec'ed ship - and usually more than the 20% allotment (which is REALLY generous). When people start adding up the squares, it's more than a few too many. Hence, they are "150% accurate". (No worries, most all of us need sleep, sometime.) </font>[/QUOTE]Oh right, now I get it. No, that wasn´t what I meant. Actually I was making a reference to players that are overaccurate (hence the 150%), but good point: some of these plans ARE over 120% correct .Originally posted by Fritz88:
</font><blockquote>quote:</font><hr />Originally posted by Virus:
What do you mean "is it normally the problem"?
IMHO, a fudge factor of + or - 20% is acceptable to me. No Traveller GM is expected to use Advanced College-level Calculus in order to create playable deckplans. Therefore, a margin of error is TO BE EXPECTED.Originally posted by far-trader:
I could live with a fudge factor, even as much as the rule allowed +20%. But when the illustration states the scale and then shows a human sized bed that is just short of 3m that's just wrong. Or when the depicted plans for a 200ton ship come out closer to 400ton that's just wrong.
I want to know where in Traveller rules it states that this margin of error is legitimately allowed. Was this in High Guard? Not trying to be sarcastic here. I just want to see this in writing.Originally posted by far-trader:
I could live with a fudge factor, even as much as the rule allowed +20%.
I want to know where in Traveller rules it states that this margin of error is legitimately allowed. Was this in High Guard? Not trying to be sarcastic here. I just want to see this in writing. </font>[/QUOTE]I understand, and you can find it on page 21 of LBB 2 (second edition at least) under the "Deck Plans" heading.Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I could live with a fudge factor, even as much as the rule allowed +20%.
You don't need "Advanced College-level Calculus" to determine volumes of common solids like cylinders, spheres, pyramids, etc. You use geometry, often learned in middle school (IIRC). If you're a little rusty on the formulas they can be found here (with a bit of searching):Originally posted by Maladominus:
No Traveller GM is expected to use Advanced College-level Calculus in order to create playable deckplans.
Yeah, that's what I meant - sloping/rounded/whatever hulls, not ceilings.Originally posted by Aramis:
And no, the half-height squares on the main deck are exactly that; 0.75m raise in floor and 0.75m drop in ceiling... to fit inside the hull.
Ah. I see clearly now. Thank you. And, I don't really understand why it wasn't clear last night...Originally posted by Aramis:
I count in 1/4th TD cubes (1.5x1.5x1.5m), not in 1/2td deck squares.
Doing that plan, the grid settings were at 1.5m grids, and 0.25m snaps.
Boooo! (I am glad I don't have to resist the tempation to comment, now....)Originally posted by veltyen:
I reckon a sailor with a good grip would also be quite happy.