mike wightman
SOC-14 10K
Thought it would be fun to look this up, unskilled penalty or effect for CT skills
Admin- -3DM
Air/raft- can't fly it
ATV- can't drive it or assist in maintenance
Bribery- +5DM(this is a penalty)
Computer- can't write computer programs
Electronics- can't repair without the skill
Engineering- can't use unskilled
Forward Obs- -4DM
Gambling - no bonus or penalty, it's all down to chance
Gunnery - you can't fire the weapon
Jack of all trades- you need to have level 1
Leader- no bonus or penalty, the reaction table is used
Mechanical- can not use, operate or repair machinery
Medical- can't be a medic on a starship =)
Navigation- can't do it untrained
Pilot- can't fly a space/starship
Ship's boat - can't fly them without it
Steward- no bonus or penalty
Streetwise- -5DM
Tactics- no bonus or penalty
Vehicle - can not use, operate or maintain the vehicle unskilled
Vacc suit- -4DM on target of 7+
So the none proficiency penalty is pretty sever or some skills - ranging from you just can't do it to a hefty DM - while for others it makes no difference. Note that level 0 in a skill can allow use etc or avoid the penalty for some skills, but for others level 0 is just as much use as no familiarity at all.
IMHO a CT ref should be fairly liberal with skill 0 granting depending on the home world and career of a character, and the needs of the adventure/campaign.
Give every character level 0 in every skill they have access to on the prior service tables (note Edu 8+ requirement for the second advanced education table).
Admin- -3DM
Air/raft- can't fly it
ATV- can't drive it or assist in maintenance
Bribery- +5DM(this is a penalty)
Computer- can't write computer programs
Electronics- can't repair without the skill
Engineering- can't use unskilled
Forward Obs- -4DM
Gambling - no bonus or penalty, it's all down to chance
Gunnery - you can't fire the weapon
Jack of all trades- you need to have level 1
Leader- no bonus or penalty, the reaction table is used
Mechanical- can not use, operate or repair machinery
Medical- can't be a medic on a starship =)
Navigation- can't do it untrained
Pilot- can't fly a space/starship
Ship's boat - can't fly them without it
Steward- no bonus or penalty
Streetwise- -5DM
Tactics- no bonus or penalty
Vehicle - can not use, operate or maintain the vehicle unskilled
Vacc suit- -4DM on target of 7+
So the none proficiency penalty is pretty sever or some skills - ranging from you just can't do it to a hefty DM - while for others it makes no difference. Note that level 0 in a skill can allow use etc or avoid the penalty for some skills, but for others level 0 is just as much use as no familiarity at all.
IMHO a CT ref should be fairly liberal with skill 0 granting depending on the home world and career of a character, and the needs of the adventure/campaign.
Give every character level 0 in every skill they have access to on the prior service tables (note Edu 8+ requirement for the second advanced education table).