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Okay another question

Thought it would be fun to look this up, unskilled penalty or effect for CT skills
Admin- -3DM
Air/raft- can't fly it
ATV- can't drive it or assist in maintenance
Bribery- +5DM(this is a penalty)
Computer- can't write computer programs
Electronics- can't repair without the skill
Engineering- can't use unskilled
Forward Obs- -4DM
Gambling - no bonus or penalty, it's all down to chance
Gunnery - you can't fire the weapon
Jack of all trades- you need to have level 1
Leader- no bonus or penalty, the reaction table is used
Mechanical- can not use, operate or repair machinery
Medical- can't be a medic on a starship =)
Navigation- can't do it untrained
Pilot- can't fly a space/starship
Ship's boat - can't fly them without it
Steward- no bonus or penalty
Streetwise- -5DM
Tactics- no bonus or penalty
Vehicle - can not use, operate or maintain the vehicle unskilled
Vacc suit- -4DM on target of 7+

So the none proficiency penalty is pretty sever or some skills - ranging from you just can't do it to a hefty DM - while for others it makes no difference. Note that level 0 in a skill can allow use etc or avoid the penalty for some skills, but for others level 0 is just as much use as no familiarity at all.

IMHO a CT ref should be fairly liberal with skill 0 granting depending on the home world and career of a character, and the needs of the adventure/campaign.

Give every character level 0 in every skill they have access to on the prior service tables (note Edu 8+ requirement for the second advanced education table).
 
Give every character level 0 in every skill they have access to on the prior service tables (note Edu 8+ requirement for the second advanced education table).
Sounds reasonable. At least those of the Service table as in MGT.

But personally I'd mostly use Skill 0 for LBB1 weapons (as per the book - all PCs have skill 0 in all LBB1 weapons, no need to writ that down on a character sheet), any vehicle skill appropriate for the character's homeworld and TL and Vacc Suit for anyone with any significant space experience. And Gunnery 0 if no one has a skill in it.

With a smaller group I'd be inclined to give at least one character Electronics 0 and Mechanic 0 if no one in the group has these skills.
 
Back to the original question: There is no Experience Point system.

I’ve tried handing out "Experience Points" or "Luck Points" for an exceptional idea, great teamwork, good problem solving or planning, or a heroic action; but it is only a point here or there. They can use up the points as an additional die modifier before the roll is taken (i.e. “I am going to use two of my luck points as a DM on this shot.”) or to mitigate a wound (i.e. “I’m going to use all five EXP to reduce the damage from that shotgun blast my character just took.”) Once a point is used it is gone. I’ve heard of some GMs who have had similar systems with limits as to how many points can be used and saved.

I’ve also once raised a character’s skill level for a very creative and heroic use of one of their skills.
 
But not, I trust, because of any inherent greater versatility of random roll systems.

I told you that was a poor choice of words on my part implying something superior to what you run. That's not what I meant to say.





EDIT: By the way, if down near the bottom of my post is where I lost you, does that mean that you agree with everything I had written up to then? :devil:

Hold your breath on that one! :CoW::)





Back to the original question: There is no Experience Point system.

The chapter of the Traveller Book that begins on page 103 is titled "Experience".

Looks pretty much like an experience system to me.
 
I told you that was a poor choice of words on my part implying something superior to what you run. That's not what I meant to say.
And it's not how I read it. I was just trying to say that your reason for disliking point buy systems didn't seem to have any relevance to what we were discussing.


Hans
 
Regarding skills in CT.

557AF7
Computer-1, Gunner-1, Vacc-1

This is a multi-skilled professional. He can work as a programmer; work as a gunner; and work as vacc suit technician or EVA specialist. He has THREE full, money-earning professions. He is also HIGHLY educated and very smart.

I took this and ran with it for a while - took the stat block and added a little imagination, and produced a Casual Encounter. Check it out here at my blog.

Cheers,
Bob W.
 
Originally Posted by Limburger59 View Post
Back to the original question: There is no Experience Point system.

The chapter of the Traveller Book that begins on page 103 is titled "Experience".

Looks pretty much like an experience system to me.

Which has no EXPERIENCE POINTS!

Therefore it cannot be an "Experience Point system", now can it?

An Experience system, yes - but not an Experience Point system.
 
Which has no EXPERIENCE POINTS!

Therefore it cannot be an "Experience Point system", now can it?

An Experience system, yes - but not an Experience Point system.

Why does a PC growth system need points? CT does have a method for character improvement (experience). Skills and stats improve at about the same rate as they do in character creation.

Why are points needed.





Any experience system used with CT needs to be a very long process, because if you improve a CT character too fast, then he's going to have uber skills and succeed at everything he does. He'll be a superhuman.
 
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