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OOC: Z-Gun T20 Play By Post

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Z-Gun:
Tales of the 24th Antarean
A T20 Traveller Play by Post

"The wave of Revolt that now sweeps the Antares Sector shall break upon the unyeilding Bow of The Imperium, this I promise you, Lords. They will soon know the high price of defiance and that that to disrupt trade is to invite a wrath unprecedented in our history."

-Emperor Paulo III, In Emergency Address to the Moot, 143-1066.

Summary: The Forces of the Third Imperium fight back a sweeping popular Revolt in the Antares Sector.

Campaign in Brief
Z-Gun is an alternate timeline Traveller setting set in the reign of Emperor Paulo III, in the Imperial Year 1069. A political movement known as the Antares Common Union has come to power amid the sub-Imperial local governments. Many Nobles have fallen victim to the spreading rash of "Popularism" as the ACU calls its ideology. The ACU actively recruits world populations into fighting an overt and covert war of succession from the Third Imperium. With some impressive military might at its disposal, the Separatist Systems pose a serious threat to Imperial Power coreward from Capital. It is the players charge to put down this uprising and restore order to the Sector, as members of the 24th Imperial Mobile Legion, as crew of an ultra-advanced Main Battle Grav Artillery. In conjunction with the Imperial Navy and the Imperial Marines, the players fight fierce battles to break the back of the Uprising.

The Role of the Heroes

The Caldera Class 25 Ton Mobile Artillery Z-Gun is manned by a 5-unit crew, and a 10-Unit Infantry Strike Squad. There are fifteen PC slots in this game, which are to be filled by Active Duty Imperial Army Characters. The Crew Positions I am looking for are:

Caldera Crew

Artillery Commander (Captain or Major)
Primary Driver (Lieutennant)
Main Gunner (Lieutennant)
Forward Observer (Lieutennant)
Main Mechanic (Sargeant/NCO)

Infantry Strike Squad

Squad Leader (Sargeant/NCO)
Technical Unit (Sargeant)
Heavy Weapons Unit (Sargeant)
Support Unit 1 (Corporal)
Support Unit 2 (Corporal)
Trooper 1 (Private)
Trooper 2 (Private)
Trooper 3 (Private)
Trooper 4 (Private)
Trooper 5 (Private)

Unfilled Slots will be manned by NPCs

Restrictions:
1.The PCs must be of appropriate rank to hold the position.
2.They can be from any Imperial World and must be Imperial Citizens.
3.Aliens are permitted, but they must be Medium sized and be loyal Imperial Citizens.
4.PCs must be Enlisted in the Imperial Army with no record of company infraction or discharge.
5.PCs can be from any Tech Level 13, 14, 0r 15 Imperial Homeworld
6.If Multiclassed, only 2 Terms in 1 other Class are permitted.
7.PCs must be generated as T20 Characters, No conversions.
8.No Psionics
9.PCs are limited to regulation Weaponry and equipment, they can carry their own weapons and non-regulation gear are at risk
10.Your Characters will all be stationed on Uran, Pelusium Subsector, Antares Sector, at the Start of the Game.

Uran 0207 A98975A-F N Ri 602 Im

http://zho.berka.com/data/CLASSIC/subsector.pl?subsector=SEC_A.DAT&realsubnameY=Pelusium&sector=ANTARES&subsectorletter=A

HOUSE RULES

1.Free Feats: Armor Proficiency: Vacc Suit, Vehicle: Grav, 1 Bonus Feat (plus any racial or other starting feats)

2.Free Skills: T/Computer, Pilot, Three Homeworld Skills.

3.Ability Bonuses: +3 Education (plus any other Racial or Level Bonuses)

4.Assigned Ability Scores (18,15,15,13,13,11,11,11 arranged in any order.)

5.Maximum Stamina and Lifeblood at First Level.

6.Genetic Templates. There are Genetic Templates available to PCs, They are still human, but modified by advanced genetic engineering. Only one Template can be selected. The Templates Are:

Aquan: Amphibious, Low Light Vision (60'), +2 to Listen, Move Silent, and Navigate underwater, +4 to Swim. Bonus Athletic Feat. Pale Green Skin

Nocturnal: Darkvision (120'), Light Sensitivity, +2 to Listen and Move Silent, Blind Fight Bonus Feat. Bluish SKin

Theta Strain: +2 Strength, -2 Intelligence, -4 social, +2 to Run, Jump, Swim. Brawling Bonus Feat. Brutish Appearance, Neaderthalic

Murskaga Technique: +2 Intelligence, -2 Wisdom, -2 Charisma, +2 Professional, Technical, And Knowledge Skills. Skill Specialization Bonus Feat. Completely Hairless

ZG Conditioning: +2 Dex, -2 Str -2 Social, Zero-G Adaptation, +2 Climb, Jump, Use Rope, Bonus Feat Imporoved Zero G Adapt. Thin Build, Tall,

Tiberian Exposure: +2 Str, -2 Con, Natural Armor Rating of 3, +2 to Search, Spot, and Survival. bonus Toughness Feat. Bio-organic Graphite Scaled Skin.

Geodex Alteration: Natural Compass, Geological Survey, Heavy Gravity Adaption, +2 to Geology, Prospecting, Listen. Bonus Endurance Feat. Hard calloused skin.

7. Cybernetic Implants: Any wound suffered in Character Generation translates to one Cybernetic device if the player so wishes, to a maximum of 2. For every 2 implants, subtract 1 Constitution Point and 1 Charisma point.

8. Background. All Pcs must have an Introductory Paragraph of his or her background and character description.

9. All Game Mechanics are "invisible" to the In Character Thread. Players Declare Actions and the Referee determines and relates all results. There Will be an Out of character thread for Rules Discussion. Brief Out of Character Questions or statements can be made in the In Character Thread, provided that they are proceeded by the "OOC" Tag, for example,
OOC: Is the Door Locked?

10. The Person Speaking or taking Action must start a post with the Character's Name in the Game.

11. Player or Referee Speech will be in "quotes"

12. Player or Referee Description of Action will be unquoted.

13. Player or Referee Communications will be [Bracketed]

14. Game Posts will take place on the Citizens of the Imperium Forum Site, in Play-by-Post Form.

15. Player Applicants should Email chuckshaw2000@gmail.com

16. The Game will Begin on October 1, 2005

Caldera Class Main Battle Mobile Grav Fusion Artillery

Chassis:35000vl, Huge, 70000Cr, 35/1kph, 350 BAV
Manned Control System: -7000vl Cr125000
Armor: 15 AR 5600vl, Cr50400
Chamelon Armor: Cr700000
Partially Streamlined Chassis
Grav Drive 175EP, 700vl, Cr161000000
Advanced Fusion Power 750vl, Cr165000 +500EP
Fuel 750vl/Month
Fuel Processor 20Vl Cr250
Pressurized Interior, 1750vl 21EP
Climate Control, 350vl, 8.75EP Cr17500
14 Seats Cr2100, 2100vl, Cr52500
2 High Pressure Pumps 10vl Cr500
2 Low Pressure Pumps 10vl Cr500
1 Mech Toolkit 5vl Cr5000
1 Elec Toolkit 5vl Cr5000
1 Tank Toolkit 5vl Cr5000
4 Smoke Projectors 20vl Cr250
4 Chaff Projectors 20vl Cr250
4 AL Aresol Projectors 20vl Cr2500
Winch Str100, 20vl, 20EP
Main Turret 1680vl, Cr16800, 1.6EP
Fusion Z Gun 7000vl, Cr10000000, 160EP
2 Heavy Pulse Lasers 2000vl 4EP
Commander's Pintel 350vl
Armored Periscope 200vl
Holographic Display Suite 10Km Range 500vl Cr2000000 10ep
PRIS Suite 50vl Cr50000 1ep
Servo-Searchlight 10vl Cr500 .5ep
Front Spots 10vl Cr500 .5ep
10 Interior Lights 1vl Cr50 .1ep
Radar Suite 1000vl Cr2000000 10ep
Neural Activity suite 100Vl Cr30000 2ep
Meson Communicator 1000vl Cr2000000, Planetary Range 10ep
Voder 100vl Cr500 .1ep
Auditory 10vl Cr5000 .1ep
Mk3 Battle Computer 300vl Cr2000000, Int 15, Education 20, 10ep
1539vl Cargo

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