Hmm. Hadn't thought of ammo tracking because a) my players tend to change weapons a lot (to ones they 'acquire' for a short time) and b) they'd have quite a few different magazine sizes, etc. But it should be doable. When I get some time (right now putting in 14+ a day at work on framework code for a massive multi-user system), I'll try to look at this aspect for KW as part of developing some useful stuff for it.Originally posted by BetterThanLife:
One other thing, My Klooge sheet failed when it came to tracking ammo with a burst. It is theoretically possible but I never figured it out. (My GRiP T20 and Shadowrun sheets track ammo though.)
Having a good scripting toolset with a product like this is really nice. For MT characters, I often recommend MTCG, but it won't output anything easily importable. I should really talk to the author, Greg, about getting some source to produce an updated version with a nice windows interface and some good export options (like exporting characters for some GRIP and KW format and mybe XML). Hmmmmm.....