Hi Folks,
GURPS TRAVELLER's rules for ships is an offshoot of its GURPS VEHICLES design system for (you guessed it), vehicles.
One thing that GURPS TRAVELLER introduced, was the concept of "bunk rooms" in lieu of ordinary staterooms for crew members (akin to the concept of bunks in modern naval vessels).
My question for those who might be interested...
What do you think would have been the going rate for passengers using alternative stateroom concepts? For example, there had been introduced the concept of "half-staterooms" that makes me wonder if smaller staterooms designed with the idea of "railroad" sleepers style beds might have been worth considering for use with Traveller.
Imagine if you will, half staterooms, all using a common area for entertainment purposes or eating purposes - but requiring a very small area for sleeping passengers.
The fun thing about GURPS TRAVELLER is, that a 16 person bunkroom (exceedingly uncomfortable and/or crowded) holds more people per cubic volume of area, than low berths (but on par with emergency low berths). A less crowded version might be only 8 people per bunk - which is on par with low berths as far as density per cubic volume goes.
Now, here's the fun part if you will.
If you slept 8 people per stateroom, but charged them 1,500 credits per bunk - it would be much more economical than low berths, safer than low berths, and would allow a family to become "tourists" - walking on another world that they'd otherwise not be able to afford at 8,000 credits per jump per person.
Just thinking outside the box as it were...
GURPS TRAVELLER's rules for ships is an offshoot of its GURPS VEHICLES design system for (you guessed it), vehicles.
One thing that GURPS TRAVELLER introduced, was the concept of "bunk rooms" in lieu of ordinary staterooms for crew members (akin to the concept of bunks in modern naval vessels).
My question for those who might be interested...
What do you think would have been the going rate for passengers using alternative stateroom concepts? For example, there had been introduced the concept of "half-staterooms" that makes me wonder if smaller staterooms designed with the idea of "railroad" sleepers style beds might have been worth considering for use with Traveller.
Imagine if you will, half staterooms, all using a common area for entertainment purposes or eating purposes - but requiring a very small area for sleeping passengers.
The fun thing about GURPS TRAVELLER is, that a 16 person bunkroom (exceedingly uncomfortable and/or crowded) holds more people per cubic volume of area, than low berths (but on par with emergency low berths). A less crowded version might be only 8 people per bunk - which is on par with low berths as far as density per cubic volume goes.
Now, here's the fun part if you will.
If you slept 8 people per stateroom, but charged them 1,500 credits per bunk - it would be much more economical than low berths, safer than low berths, and would allow a family to become "tourists" - walking on another world that they'd otherwise not be able to afford at 8,000 credits per jump per person.
Just thinking outside the box as it were...