only one thing I'd change is the M drive ..Up it to 2G performance..very little lost in volume and much gained in utility.
yep, typhoon. the red star helps.RL Typhoon class sub, I think, FT.Reminds me of something.
a goofy grin. dude, you ruined it.It's grinning!
only one thing I'd change is the M drive ..Up it to 2G performance..very little lost in volume and much gained in utility.
Reminds me of something. A RealWorld airplane? Same larger diameter nose than aft...
Noooooo!!!!!!!!!!!!!
I've just completed the draft deckplans as PDF for perusal:
http://www.cambrianmoons.com/download/skipjack-draft.pdf
M1, J3, PP3, Comp 3, Cone Config, Armour 1, Purifiers, 2 AirRafts, Scoops
Pilot, Nav, Medic, 3 Engineers, 8 passengers, 1 steward
Actually, there's almost never any use for jump-1, the biggest exception being ships that are solely employed jumping back and forth between the same two worlds. There may be a few clusters of worlds where a jump-1 trader can be sure of always getting cargo for somewhere within jump-1 range, but whenever cargo has to be moved more than one parsec, jump-2 (or jump-3) will be both cheaper and faster than sending it by jump-1. (And jump-4 won't be that much more expensive than jump-1 that it won't be worth considering in order to get it there four time faster). That much-touted stable of free traders, going from one end of a main to another, is certainly not an economically sound business practice for jump-1 ships.It's ok, and M-1 is standard for traders (M-2 might be reasonably accessible, but there's often no reason for it).
I was wondering if you had a purpose in mind for those 8 hatch-like sections at the bow, midline just ahead of the star.
Missle ports, like a Soviet boomer?
PS may I use her in my campaign?
SkipJack-class Freighter
(700) Airframe hull 78.0
1 + Floatation hull 1.0
1 + Submergence hull 2.0
1 Landers & Lifters 2.0
1 Scoops and Purifier 2.0
20 Standard Bridge 1.0
- Adv Model/5 fib 2.4
- Semi-Organic S3 Brain 1.2
Sensors-3, Gunner-3
1 Adv LR Surface Comm-11 1.5
1 Adv Vd Antenna EMS-14 1.0
- Std Vd Surface Visor-14 1.0
35 Jump-3 drive F 35
7 Maneuver-1 drive D 14
16 Adv Power-3 plant F 48
189 Fuel (3 pc, 4 wks) -
3 Adv Triple Beam Laser-12 x 3 4.5
1 Adv Triple Sandcaster-11 3.3
3 Adv Triple Missile-10 x 3 3.6
- SDense Armor-9 -
21 Fast launch in minimal hangar 9.1
32 Passenger staterooms (8) -
6 Senior officer stateroom (1) -
16 Ratings quarters (4) -
3 Ship's Locker -
342 Cargo -
----------------------------------------------
MCr 211.6
Name Owner Shipyard Keel Laid Down First Flight Disp
Skipjack 182-1090 027-1091 InSvc
Scombridae 039-1092 247-1092 InSvc
Auxis 112-1093 313-1093 Lost
- 205-1094 - Scrap
Euthynnus 169-1095 026-1096 InSvc
Katsuwonus 351-1096 189-1097 InSvc
Orca 183-1097 022-1098 Dx
Sardis 103-1098 314-1099 InSvc
Bonito 346-1099 196-1100 InSvc
Atlantis 330-1100 167-1001 InSvc
Tonggol 204-1102 049-1103 InSvc
Ada 225-1102 076-1103 InSvc
Pelagic 041-1103 264-1103 InSvc