Originally posted by J Greely:
That was my first thought as well, but there's canon support for the TL being what a world can sustain and/or produce goods at (which is in some ways more useful information for the potential visitor as part of a UWP-level summary).
Ugh. That's a useless definition for me. I'd rather know what the TL one would expect to find in the system is. And if people need to use tech to survive in a hostile environment, then that's the tech I'd expect to find, and the number that should be listed in the UWP.
The TL that can be produced tells me nothing about the TL that is actually being used (which I think is infinitely more useful than some armwavy manufacturing definition). Thus we get a situation where a world with hightech pressurised domes somehow gets listed as TL 0.
It's quite reasonable to assume that a low-tech world belonging to a high-tech allegiance is supported by out-system resources, particularly if there's an obvious reason to maintain a presence there. In this case, the book clearly states that Amil exports high-tech goods to Viyard Concourse, and Palompi is by far the best way to get there with Jump-2 ships.
So if it's the best way to get there, why does it have no starport? Why is it chronically undeveloped? If it's the only way through then surely it should have a thriving starport and be a major waystation?
Since there's no gas giant, the (cough) "surface liquid" on Palompi is the only way to refuel.
Well, it's ice. There is no liquid there - liquid cannot survive if exposed in a vacuum, it either freezes or evaporates.
Besides, if you can refuel in a system, and the people in the system work at the refueling site, then surely that means the starport is D, not X.
And, yes, I do consider it an odd UWP, which is why I posted about it, but I don't think the only, or even easiest, answer is to consider it an error.
I think it's certainly the easiest answer. Unless you want to waste your time thinking about how it can make sense. I don't view these contradictory UWPs as "challenges to my imagination", I view them as unecessary errors and wastes of time.
I see Ic used a few other places in the book, but not consistently. Flynn did a good job cleaning that up for his GtD SEC files.
Well, any world with atm 0 or 1 with hyd 1+ should be listed as Ice-capped (though there are some liquids that could survive at certain temperatures in a Trace atmosphere, assuming that is one between 0 and 0.1 atms) - certainly, any world with atm 0 must be Ic.
It would be, if T20 and GtD defined class X starports that way, but they quite clearly don't. Of the 23 class X starports listed, only 4 are also marked as Red Zones. Now, maybe that's a mistake, or maybe the people who created T20 canon don't think "X implies R". But that's a discussion we've already had at length.
I must've missed that. But my point was that if it's restricted (which is your interpretation) then it should be a Red Zone. If it's not listed as such, then either it's wrong, or your interpretation is wrong and it's not restricted.
Given that trade codes can be deterministically derived from the UWP, it's not so much wrong UWP as "incomplete trade codes".
Well, it's a wrong UWP in the sense that there's a population there with no tech support, and a vacuum world with liquid on it.