Supplement Four
SOC-14 5K
I've been tinkering with an idea for a campaign, and I've been looking for place to set it. Alell (Regina subsector) came up in a post I wrote recently, and the characteristics of the world intrigued me.
Then, I saw that Heaven & Earth has an update that I don't have, so I downloaded it. And, I've been playing around with it.
World gravity seems to be something that is almost ignored in CT. Characters who spend their whole lives on a low gravity world, then venture out into space, seem to have no problem operating in the various G fields presented by various worlds.
As I looked at Alell through the eyes of H&E, I saw that the Size 4 world has a G field of .47 Gs.
And, I started thinking....
Remember reading Arthur C. Clarke's Imperial Earth, where the main character, from Titan, had to prepare himself for months by wearing a harness with lead bars everywhere he went in order to strengthen his muscles in prep for Earth's gravity?
Hmm...
What about paying attention to that in a Traveller game?
(My gawd, the ramifacations for things we don't normally think about--think about inductees into the Imperial Navy! Do naval enlistees from low gravity worlds go through months of training to prepare them for a standard 1G? Or, are Naval ships all crewed with people from like backgrounds? "You don't want to go aboard INTREPID. That ships is crewed with the high Gers. You'll be out of breath before you make it to the bridge.")
For example, characters from Alell, used to the .47 G gravity, can easily adjust their ship's G plates to suit them. But, what about this be a guiding factor during the game?
It'll be hard for them to move on standard-G and high-G planets, so the crew may avoid them.
Imagine that. They'll actually look for Size 4 worlds on which to trade.
It can turn into an in-game project for the crew slowly crank up the ship's G rating, over weeks and months, to get their muscles up to speed for a standard G world.
Might make for interesting gameplay.
The devil is in the details.
(Things I never thought about when I was in my teens playing Traveller.)
Then, I saw that Heaven & Earth has an update that I don't have, so I downloaded it. And, I've been playing around with it.
World gravity seems to be something that is almost ignored in CT. Characters who spend their whole lives on a low gravity world, then venture out into space, seem to have no problem operating in the various G fields presented by various worlds.
As I looked at Alell through the eyes of H&E, I saw that the Size 4 world has a G field of .47 Gs.
And, I started thinking....
Remember reading Arthur C. Clarke's Imperial Earth, where the main character, from Titan, had to prepare himself for months by wearing a harness with lead bars everywhere he went in order to strengthen his muscles in prep for Earth's gravity?
Hmm...
What about paying attention to that in a Traveller game?
(My gawd, the ramifacations for things we don't normally think about--think about inductees into the Imperial Navy! Do naval enlistees from low gravity worlds go through months of training to prepare them for a standard 1G? Or, are Naval ships all crewed with people from like backgrounds? "You don't want to go aboard INTREPID. That ships is crewed with the high Gers. You'll be out of breath before you make it to the bridge.")
For example, characters from Alell, used to the .47 G gravity, can easily adjust their ship's G plates to suit them. But, what about this be a guiding factor during the game?
It'll be hard for them to move on standard-G and high-G planets, so the crew may avoid them.
Imagine that. They'll actually look for Size 4 worlds on which to trade.
It can turn into an in-game project for the crew slowly crank up the ship's G rating, over weeks and months, to get their muscles up to speed for a standard G world.
Might make for interesting gameplay.
The devil is in the details.
(Things I never thought about when I was in my teens playing Traveller.)