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Pirate ship idea

Their appeal to their victims goes something like, "It's obvious that you are out gunned and will die if we actually open fire. Surrender, allow us to take your ship onboard and we will let you live."

They have found from past experience that the best way to handle their prisoners is to let them stew for 3 or 4 days in their ship before actually disposing of them.

Gauss guns work great in close quarters when you can ignore possible "friendly fire" etc. due to it's lack of penetration.

Ship's guns work even better!
What prevents the 'captured' ship's turrets from ripping the pirate's belly apart from the inside?
 
Ship's guns work even better!
What prevents the 'captured' ship's turrets from ripping the pirate's belly apart from the inside?

1 What happens to your own ship as a result?
2 If you destroy the ship how are you going to find out where their base is?
3 If they are in jump when this happens and your own ship is not destroyed as a result (doughtful), what happens to your ship when the other ship is destroyed in jump?

I think you have a much better outcome by taking over the pirate from the inside. (at least that is how I would run it in MTU)
 
"What prevents the 'captured' ship's turrets from ripping the pirate's belly apart from the inside? "

How about a nuclear damper in the capture bay?
Knocks out the power plant so they cant shoot or anything else.

there was an adventure from "Tne" where the vampire ship was in the garage to be fixed ,but the owner of the garage kept a damper on so noone would skip out without payin'.
 
1 What happens to your own ship as a result?

Unless you cause a catastrophic explosion, not a lot. Chances are you will struggle to get out of the cargo bay in a hurry tho'.

2 If you destroy the ship how are you going to find out where their base is?

Surviving Pirates will be quite keen to join you where its warm & air-tight... Of course initially they may be rather pissed of & not saying please! Failing that, searching the data files, personal effects & private quarters of all the dead crew should provide good intel.

3 If they are in jump when this happens and your own ship is not destroyed as a result (doughtful), what happens to your ship when the other ship is destroyed in jump?

Misjump, the ship combo will exit somewhere within IIRC 6d6 parsecs of the destination.

I think you have a much better outcome by taking over the pirate from the inside. (at least that is how I would run it in MTU)

:) go nuts, but be ready for the PC's to come up with the brutal option.
 
Surviving Pirates will be quite keen to join you where its warm & air-tight... Of course initially they may be rather pissed of & not saying please! Failing that, searching the data files, personal effects & private quarters of all the dead crew should provide good intel.

.
Wait a minute! I thought you just blew their ship to smithereens from the inside. Where did the "Surviving Pirates" come from?
 
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The point I was making wasn't specific to the PCs ship, so intel doesn't come into it. The PCs wouldn't be the first to try this.

If I were being 'captured', I'd let rip with the guns and missiles on the way into the hold, just as soon as I was out of reach of the pirate's guns. Even if there was a damper focussed on me, I'd still probably have enough power in the batteries for one laser volley into the unarmoured belly, and I'd follow that up with as many missiles as possible. I wouldn't expect much damage from riccochets and flying debris.

What I'm saying is I just can't see this being a sensible policy for the pirates. Some bright spark is going to come up with that idea sooner or later, even if he destroys his own ship in the process. The pirates just couldn't take that risk with an armed ship.
I'm not even sure they'd risk it with an unarmed ship, just in case they caught some nutter who decided to rig the drives and sacrifice his crew for the greater good...

IMHO the clamshell belly is for the movies.
 
That requires a big crew. How many NPC's do you want to have the PC's in command of?
rather than be a problem, this can present an opportunity. the players can control multiple characters in the various functional areas of a larger ship such as command, boat deck, marines, ordinary crew, and/or scientists, as the story line flows through each. it also gives each player a chance to be in charge of one piece of the adventure as the story line progresses.
 
The point I was making wasn't specific to the PCs ship, so intel doesn't come into it. The PCs wouldn't be the first to try this.

If I were being 'captured', I'd let rip with the guns and missiles on the way into the hold, just as soon as I was out of reach of the pirate's guns. Even if there was a damper focussed on me, I'd still probably have enough power in the batteries for one laser volley into the unarmoured belly, and I'd follow that up with as many missiles as possible. I wouldn't expect much damage from riccochets and flying debris.

What I'm saying is I just can't see this being a sensible policy for the pirates. Some bright spark is going to come up with that idea sooner or later, even if he destroys his own ship in the process. The pirates just couldn't take that risk with an armed ship.
I'm not even sure they'd risk it with an unarmed ship, just in case they caught some nutter who decided to rig the drives and sacrifice his crew for the greater good...

IMHO the clamshell belly is for the movies.

After farther consideration:
1. 8 escorting fighters - especially if one approaches and attaches a limpet type mine in the area of the drive section.
2. How long does it take to power up turrets from a secured condition? Require your victims to power down their weapons as a condition of the surrender with the warning that they will be attacked instantly by all escorting fighters as soon as any attempt to power up is detected. Each escort has a pre-assigned target to be blasted at once.
 
After farther consideration:
1. 8 escorting fighters - especially if one approaches and attaches a limpet type mine in the area of the drive section.
2. How long does it take to power up turrets from a secured condition? Require your victims to power down their weapons as a condition of the surrender with the warning that they will be attacked instantly by all escorting fighters as soon as any attempt to power up is detected. Each escort has a pre-assigned target to be blasted at once.

Then I'd revert to plan B and wait in the hold until I figured the fighters had been taken aboard before letting rip. Either way, logically I'm gonna do more damage to the pirates with ships weapons than I am with gauss rifles.

But it's YTU. Just be sure you have an answer for the players who think the way I do (poor SOBs). That's what this 'practice run' is for. :)
 
Some more fine tuning

The pirates have had the big baddie for about 15 years. They were taking about 5 - 200 to 800 Tn ships a year until the war started. They steped up their activity level to about 1 a month at that point figuring that the war would be enough excuse for the extra loses. Seems that some other pirates were using the same idea. All this extra activity has induced the major worlds in the 4 subsectors most affected (Jewell, Regina, Villis, & Lanth) to sponsor the "Q" ship which will arrive at Regina to start operations from there. The PCs are supposedly trying to start up an interface line into the Vargar Extents (IIRC the name correctly).

More later. Family matters prevent me from finnishing right now.
 
My plan is for the pirates to be based in the Shionthy belt. They already have 2 Free Free Traders, 1 Far Trader, and 1 standard type R in the hole. All were disabled and then captured. The pirates have had a lot of sucess of late and got lazy this time. This is the first time they have tried the "Bluff routine" as someone did not think it through.

One NPC with the PCs is going to suggest Icosahedron's "Plan B" - If the idoits are going to let us go in with our weapons intact, we can blow them apart from the inside as plan "A". When they see all the other ships already inside, they will suggest Plan "B" - Take over with the battle dress equipped PCs & NPCs, as there may be some victims to rescue that would be killed by plan "A".
 
When they see all the other ships already inside, they will suggest Plan "B" - Take over with the battle dress equipped PCs & NPCs, as there may be some victims to rescue that would be killed by plan "A".

Human shields is ok, but why didn't the first ship blast the pirate ship's hold when it was captured months ago?

If the others are unarmed and unarmoured it's a possibility I suppose...

I'll go with it for now. :)
 
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