I was hit square between the eyes by an attack of the blindingly obvious last night. Without going into any mucky equations, the average density of a gas giant or star is about 1 ton/cubic meter. The average density of a rocky planet (like Earth) is about 5 tons/cubic meter[1]. Yet, while Traveller clearly assumes that planetary gravity (not volume) inhibits the safe use of jump drive, it doesn't account at all for planetary density.
If you're running a space combat scenario where one side is badly outmatched, this can have great consequences. Multiplying (or dividing) the distance to safe jump by 5 more than doubles (or halves) the time required to reach it.
(I came up with this because I was designing a research ship for Traveller 5, designed to observe a neutron star as closely as possible. In High Guard it would have an armour factor of about 50.)
--Devin
[1] If you have better stats, please share.
If you're running a space combat scenario where one side is badly outmatched, this can have great consequences. Multiplying (or dividing) the distance to safe jump by 5 more than doubles (or halves) the time required to reach it.
(I came up with this because I was designing a research ship for Traveller 5, designed to observe a neutron star as closely as possible. In High Guard it would have an armour factor of about 50.)
--Devin
[1] If you have better stats, please share.