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Pondering starship evolution

Over in the LBB 3 Tech level thread, @atpollard posed the following question (4 days ago).
What about the possibility of converting used Scout ships (seekers) into Passenger/Freight micro-traders?

I never ran the numbers, but always wondered about the possibility of a VERY SMALL merchant to cover the Low Pop/Low Trade backwaters.
Since then, I've been "crunching numbers" (off and on) trying to work out an "optimal fit" for a sub-200 ton microtrader, while "borrowing" from all of my extensive research during the course of this thread here.

Some of the scenarios for starship class design have been the "all in one" traditional starship design, where you put big drives in the starship (for decent maneuver performance) and you arm the starship itself with a turret and a decent computer in order to be "combat capable" (as opposed to being "combat helpless" when the shooting starts). The alternative to that is the line of thinking that I've been working on throughout this thread of setting aside some tonnage for a small craft escort fighter to provide (shoot to mission kill) defense.

Both approaches have their merits and demerits associated with them.

Ultimately, however, I'm thinking of angling towards a 184 ton starship, which can externally tow a 16 ton Escort Fighter (TL=9) for a combined 200 tons in terms of drive performance. The starship would mount LBB2.81 B/B/B drives (25 tons), yielding a performance profile of J2/2G/PP2 @ 200 combined tons displacement (and J1/1G/PP1 @ 201-400 tons combined displacement).



184 ton custom hull (configuration: 2, streamlined)

25 tons for B/B/B drives (code: 2/2/2, TL=9, civilian)
56.8 tons for J2 @ 184 tons fuel + 20 tons power plant fuel
9 tons for fuel purification plant (TL=9)
20 tons for bridge
1 ton for model/1bis computer
8 tons for 2x single occupancy crew staterooms (pilot, ship's boat/gunner)
0.2 tons for cargo hold (intended for life support consumables reserves)
  • 0.2 tons for 30 person/weeks of life support consumables
64 tons for internal hangar bay (ordinary launch facilities)
  1. 16 ton Cargo/Environment Box
  2. 16 ton Cargo/Environment Box
  3. 16 ton Cargo/Environment Box
  4. 16 ton Cargo/Environment Box
External Docking capacity: 208 tons (ordinary launch facilities)
  1. Escort Fighter (16 tons)











25+56.8+9+20+1+8+0.2+64 = 184 tons



Crew salaries would calculate like so, per 4 weeks:
  1. Pilot-1 = Cr6000
  2. Ship's Boat-2/Gunnery-2 = ((6000*1.1)+(1000*1.1))*0.75 = Cr5775
Add on Cr2000 per person every 2 weeks for life support expenses, plus Cr100 for 6 days of berthing fees per destination ... and assume wilderness refueling and fuel purification ... and the total overhead expenses per month (2 jump commercial tempo) totals out to Cr19,975 (not including annual overhead maintenance expenses).

Operated as an "interstellar packet delivery courier" delivering mail only under subsidy (and no additional cargo) would yield Cr25,000 per month on 2 deliveries to destinations during 1 month after the 50% revenue rake for being subsidized.



Napkin math analysis of the construction costs of the starship (only, no sub-craft) details yields a single production (100%) construction cost of MCr70.926.
The Escort Fighter in single production (100%) adds another MCr35.288 to the bill total.
Cargo Boxes in single production (100%) have a construction cost of MCr1.152 each.

Single production (100%) construction costs:
  • Starship + Escort Fighter + 4x Cargo Boxes = 70.926+35.288+(1.152+0.9216*3) = MCr110.1308
  • Annual overhaul maintenance = Cr110,131 per year ... divide by 12 months (out of 13) per year of operations = Cr9178 per month
Volume production (80%) construction costs:
  • Starship + Escort Fighter + 4x Cargo Boxes = 56.7408+28.2304+(0.9216*4) = MCr88.6576
  • Annual overhaul maintenance = Cr88,658 per year ... divide by 12 months (out of 13) per year of operations = Cr7389 per month
So for a "hot swap/reconfigurable" interstellar dispatch merchant that is operating a volume production copy of the class would have operational overhead expenses of Cr340,133 per year if jumping twice per month for 12 months (out of 13 on the imperial calendar) to reach 24 destinations per year.

The break even profit point then becomes 340,133/12 = Cr28,420 in ticket revenues per month to pay for ALL operating expenses (except a bank loan mortgage).

Anything that an operator can transport beyond those minimums ... is profit ... unless if you've got a mortgage to pay off.
A mortgage on a volume production copy of the class would demand 88,657,600/240 = Cr369,407 per month for 480 months. (LBB2.81, p23)

Suffice it to say, if you've got bank loan financing, you had better get into the speculative goods arbitrage business in a hurry! 😓
And even if you don't have bank loan financing, you're still going to want to dabble in speculative goods arbitrage whenever the odds are in your favor with this class.



Note that this napkin analysis is of a 184 ton starship + escort fighter + 4x Cargo Boxes ... and the "credits density" of volume production construction costs comes out at MCr88.6576 for 184+16*5=264 tons of hulls. That's a credits density of MCr0.33582424 per ton of hull(s) ... and you've got a crew of 2 plus 0 passenger capacity (with standard life support overhead expenses) and 64 tons of cargo capacity. No additional cargo load can be moved to the exterior while retaining J2/2G/PP2 drive performance.

Compare and contrast that with a 236 ton starship + escort fighter + 2x Stateroom Boxes + 1x Laboratory Box (Type: V-c) + 1x Environment Box + 1x Cargo Box ... and the "credits density" of volume production comes out at MCr124.4724 for 236+16*6=332 tons of hulls. That's a credits density of MCr0.37491687 per ton of hull(s) ... and you've got a crew of 5 plus 3 high passengers capacity (with life support expenses waived by the Laboratory Box) and 32 tons of cargo capacity (16 tons environmentally controlled, the rest are not). 4x Boxes can be moved to the starship's outer hull for external towing, increasing internal cargo capacity from 32 tons to 64 tons inside the internal hangar bay, when necessary (increasing overall cargo transport capacity to 96 tons) while retaining J2/2G/PP2 drive performance.

The 236 ton design IS more expensive ... but it is also a lot more FLEXIBLE and capable (overall), making it (in my opinion) the superior option when looking for J2 and/or J2+2 capability for merchant operations.
 
Rule of Man Long Trader (TL=9)
236 tons starship hull, configuration: 1
35 tons for LBB2.81 standard C/C/C drives (codes: 2/2/2, TL=9)
68 tons of total fuel: 232 tons @ J2 = 47.2 tons jump fuel + 20(.8) tons power plant fuel
9 tons for TL=9 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
2 tons for model/2 computer
97 tons for hangar berths capacity
  1. Environmental Box = 16 tons
  2. Cargo Box = 16 tons
  3. Cargo Box = 16 tons
  4. Stateroom Box = 16 tons
  5. Laboratory Box (Type V-c regenerative biome life support) = 16 tons
  6. Stateroom Box = 16 tons
  • 97 tons capacity Collapsible Fuel Tank = 0.97 tons
* External Docking: 364 tons capacity
  1. Escort Fighter = 16 tons

5 tons for Cargo Hold

= 35+68+9+20+2+97+5 = 236 tons + 16 tons (Escort Fighter) = 252 combined tons

Crew = 5
  1. Pilot-2/Navigator-2
  2. Ship's Boat-2/Gunner-2
  3. Engineer-1
  4. Steward-1/Steward-1
  5. Medic-3
Revenue Tonnage @ J2
  • 3x high passengers
  • 16 tons environmentally controlled cargo
  • 16+16+5=37 tons standard cargo
  • 48 tons additional cargo (when 1x Environmental and 2x Cargo Boxes moved to exterior)
Revenue Tonnage @ J2+2
  • 3x high passengers
  • 16 tons environmentally controlled cargo
  • 16+16+5=37 tons standard cargo

Drive Performances with External Loading
  • 236 + 4*16 = 300 tons = J2/2G/PP2
  • 236 + 22*16 = 588 tons = J1/1G/PP1
  • 236 + 1.1*100 + 15*16 = 586 tons = J1/1G/PP1
  • 236 + 1.1*200 + 9*16 = 600 tons = J1/1G/PP1
  • 236 + 1.1*236 + 6*16 = 591.6 tons = J1/1G/PP1
  • 236 + 1.1*300 + 2*16 = 598 tons = J1/1G/PP1
Decided to take another crack at doing a D/D/D drives (codes: 2/2/2, TL=9) design and see what might tumble out of it using the modular 16 ton Box system.

Here's what happened. 🧐



Rule of Man Long Trader (TL=9)
320 tons starship hull, configuration: 1, fuel scoops
45 tons for LBB2.81 standard D/D/D drives (codes: 2/2/2, TL=9)
84.2 tons of total fuel: 320 tons @ J2 = 64 tons jump fuel + 20 tons power plant fuel
9 tons for TL=9 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
1 ton for model/1bis computer
160.8 tons for hangar berths capacity
  1. Escort Fighter = 16 tons
  2. Stateroom Box = 16 tons
  3. Stateroom Box = 16 tons
  4. Stateroom Box = 16 tons
  5. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  6. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  7. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  8. Cargo Box = 16 tons
  9. Cargo Box = 16 tons
  10. Environmental Box = 16 tons
  • 80 tons capacity Collapsible Fuel Tank = 0.8 tons
* External Docking: 480 tons capacity




0 tons for Cargo Hold

= 45+84.2+9+20+1+160.8+0 = 320 tons

Crew = 6
  1. Pilot-1
  2. Navigator-1
  3. Ship's Boat-2/Gunnery-2
  4. Engineering-2/Engineering-2
  5. Steward-1/Steward-1
  6. Medic-4
Revenue Tonnage @ J2
  • 6x high passengers
  • 16 tons environmentally controlled cargo
  • 32 tons standard cargo
  • 80 tons additional internal hangar cargo (when 2x Stateroom Boxes, 2x Laboratory Boxes, 1x Escort Fighter moved to exterior)
Revenue Tonnage @ J2+2
  • 6x high passengers
  • 16 tons environmentally controlled cargo
  • 32 tons standard cargo
  • 80 tons collapsible fuel tankage (when 2x Stateroom Boxes, 2x Laboratory Boxes, 1x Escort Fighter moved to exterior)
Drive Performances with External Loading
  • 320 + 5*16 = 400 tons = J2/2G/PP2
  • 320 + 30*16 = 800 tons = J1/1G/PP1
  • 320 + 1.1*100 + 23*16 = 798 tons = J1/1G/PP1
  • 320 + 1.1*200 + 16*16 = 796 tons = J1/1G/PP1
  • 320 + 1.1*300 + 9*16 = 794 tons = J1/1G/PP1
  • 320 + 1.1*320 + 8*16 = 800 tons = J1/1G/PP1
  • 320 + 1.1*400 + 2*16 = 792 tons = J1/1G/PP1



I probably shouldn't be surprised by the fact that moving from a 236 ton form factor to a 320 ton form factor (an increase of +84 tons) would ultimately yield +4 Boxes worth of internal hangar capacity (64 tons) ... allowing for an upgrade in life support (from Type V-c to Type V-d) which then makes possible a 2x high passenger capacity (from 3 to 6).

At J2, maximum cargo capacity increases from 85 tons to 128 tons, while at J2+2, maximum cargo capacity decreases slightly from 53 tons down to 48 tons ... an acceptable modulation, given all the other upsides.

However, at J1 (mains and microjumping), as well as J1+1 ... external load capacity increases to the point of being able to externally dock with and tow big craft of up to 436 tons on maneuver drive (1G) and jump drive (J1) to a wide variety of destinations. This also includes capacity for the external towing of up to 30x 16 ton Boxes, which can be used to move a lot of passengers/freight when necessary (or chartered to do so).



Overall, I'm thinking that this makes for a better "balance point" for the TL=9 J2(+2) design, even with the modification to the crew roster (6 instead of 5) requiring higher crew salaries. The increase in revenue tonnage transport capacity makes up for the increased expenses, I'm thinking, without breaking the bank (mortgage). The life support upgrade will also have interesting knock on effects for Quality of Life aboard, for both crew and passengers, which result in reputational advantages that will indirectly deter crews from being motivated to dabble in piracy (from time to time), lest they tarnish their reputation in ways that might be difficult to recover from. :unsure:
 
Y'know, I think I'm onto something here. :unsure:
The 320 ton form factor ALSO works for the J3 and J3+3 design @ TL=10. 🧐



Rule of Man Clipper (TL=10)
320 tons starship hull, configuration: 1, fuel scoops
65 tons for LBB2.81 standard F/F/F drives (codes: 3/3/3, TL=10)
128 tons of total fuel: 320 tons @ J3 = 96 tons jump fuel + 30 tons power plant fuel
8 tons for TL=10 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
2 tons for model/2bis computer
97 tons for hangar berths capacity
  1. Escort Fighter = 16 tons
  2. Environmental Box = 16 tons
  3. Cargo Box = 16 tons
  4. Stateroom Box = 16 tons
  5. Laboratory Box (Type V-c regenerative biome life support) = 16 tons
  6. Stateroom Box = 16 tons
  • 97 tons capacity Collapsible Fuel Tank = 0.97 tons
* External Docking: 880 tons capacity




0 tons for Cargo Hold

= 65+128+8+20+2+97+0 = 320 tons

Crew = 6 (Cr30,725 per 4 weeks crew salaries)
  1. Pilot-1
  2. Navigator-1
  3. Ship's Boat-2/Gunner-2
  4. Engineer-2/Engineer-2
  5. Steward-1/Steward-1
  6. Medic-3
Revenue Tonnage @ J3/3G
  • 2x high passengers
  • 16 tons environmentally controlled cargo
  • 16 tons standard cargo
  • 5*16 = 80 tons additional cargo (when Boxes docked externally)
Revenue Tonnage @ J3+3/3G
  • 2x high passengers
  • 16 tons environmentally controlled cargo
  • 5 tons standard cargo
  • 91 tons internal hangar collapsible fuel tankage (when Boxes docked externally)
Drive Performances with External Loading
  • 320 + 1.0*5*16 = 400 tons = J3/3G/PP3
  • 320 + 1.0*17*16 = 592 tons = J2/2G/PP2
  • 320 + 1.1*50*16 = 1200 tons = J1/1G/PP1
  • 320 + 1.1*100 + 1.0*10*16 = 590 tons = J2/2G/PP2
  • 320 + 1.1*200 + 1.0*3*16 = 588 tons = J2/2G/PP2
  • 320 + 1.1*200 + 1.1*37*16 = 1191.2 ≈ 1192 tons = J1/1G/PP1
  • 320 + 1.1*300 + 1.1*31*16 = 1195.6 ≈ 1196 tons = J1/1G/PP1
  • 320 + 1.1*320 + 1.1*30*16 = 1200 tons = J1/1G/PP1
  • 320 + 1.1*320 + 1.1*320 + 1.1*10*16 = 1200 tons = J1/1G/PP1
  • 320 + 1.1*400 + 1.1*25*16 = 1200 tons = J1/1G/PP1
  • 320 + 1.1*500 + 1.1*18*16 = 1186.8 ≈ 1187 tons = J1/1G/PP1
  • 320 + 1.1*600 + 1.1*12*16 = 1191.2 ≈ 1192 tons = J1/1G/PP1
  • 320 + 1.1*700 + 1.1*6*16 = 1195.6 ≈ 1196 tons = J1/1G/PP1
  • 320 + 1.1*800 + 1.1*0*16 = 1200 tons = J1/1G/PP1



Cross-compare the TL=9 J2/2G design with the TL=10 J3/3G design.

The crew is almost exactly the same except for the -1 downgrade in the life support laboratory box(es), from Type V-d in the J2/2G design down to Type V-c in the J3/3G design, which then reduces the medical skill needed (from 4 to 3). Otherwise, all other crew positions remain unchanged.

Decided to go with a crew of 6, rather than 5, with the difference being pilot and navigator as 2 people, rather than having a pilot/navigator as a single person. For a variety of simulation™/immersion reasons, having a bridge crew of 2 people makes it a LOT easier to maintain a 12 hours on/12 hours off continuous standing officer of the deck watch cycle at all times (during jump and during long interplanetary voyages). The RAW may not demand it, since a pilot/navigator single person IS permissible, but in terms of human (or aslan or vargr or droyne or etc.) endurance, it makes more sense to have 2 bridge personnel to share the standing watch duty cycles rather than just a 1 person (who needs to leave the bridge to sleep, etc.).

This also means that all crew billets (except for medical) are interchangeable between the two "cousin" classes of starship ... with the J2/2G Long Trader requiring a higher medical skill in order to maintain the higher quality regenerative life support biomes (3, rather than just 1) sustaining a larger number of high passenger accommodations (6 vs 2).



All other factors remain broadly congruent, including the principle of exchanging drive output performance/range for external load capacity.

Trivia notes:
  • 320 tons (base-10) = 500 tons (base-8)
  • 16 tons (base-10) = 20 tons (base-8)
This trivia note is primarily for Aslan, whose numbering system uses base-8 (because 3 fingers plus opposable thumb), as opposed to Humaniti using base-10 (because 4 fingers plus opposable thumb).

Additionally, the slight "decompression" of the crew compliment from 5 to 6 makes it easier for (traditionalist) all Aslan crews, that require strict adherence to gender roles, to have either the Navigator or the Medic pull double duty as the ship's Purser (CT Alien Module 1, p32) in order to conduct mercantile business operations.

For Droyne adapted variants of this design, the Stateroom Boxes would have different interior layouts (for more communal living) and since Droyne consume 1/2 the life support of humaniti, each 16 ton Stateroom Box would be capable of hosting up to 8 Droyne. Since 6 Droyne (1 of each caste) makes for a complete Tyafelm (single family), the J2/2G (Droyne) Long Trader variant of this design could host up to 4x Tyafelm of a single Dreskay when necessary. Likewise, a J3/3G (Droyne) Clipper variant of this design could host up to 2x Tyafelm with sufficient stateroom accommodation capacity remaining for 2x humaniti high passengers or 4x droyne high passengers.



Additional fun fact:

I took a preliminary look at the J-5 Trans-Rift Hierate Route on through the Riftspan Reaches sector on Travellermaps.
  • A J5 starship can complete an end to end run in 10 starports/10 jumps/20 weeks when spending 1 week conducting business at each starport along the route
    • 10 * 2 = 20
  • A J3+3 starship can complete an end to end run in 9J3, 2J3+3, 1J3+2 ... 12 starports/15 jumps/27 weeks when spending 1 week conducting business at each starport along the route
    • (9 * 2) + (2 * 3) + (1 * 3) = 27
In other words, a double jumping J3(+3) capable starship CAN run the J-5 Trans-Rift Hierate Route and almost complete a round trip in just slightly over 1 (humanti calendar) year (54 weeks round trip). Considering that a J5 starship would be FAR more expensive(!) to construct, crew and maintain, would need to be a LOT larger in order to carry any "useful" load (as @Grav_Moped proved with the Shugushaag design) and since the Hierate is limited to TL=14, you can't go any higher than Drive-U using LBB2.81 drives (as specified by LBB3.81, p15) ... which basically pushes anything in the direction of LBB5.80 for anything over 600 tons.

If you use my formulaic approach to computing drive performance outputs for LBB2.81 drives, then Drive-U (highest TL=14 standard drive) is code: 1 @ 3800 tons ... which means code: 5 @ 760 tons. Point being that J5 anything is going to be pushing HARD into the TL=13-14 realm for lots of drive tonnage (and the attendant engineering crew requirement) well in excess of what I can get away with in a 320 ton form factor capable of J3+3 and only takes +7 weeks one way running the route.

I would even go so far as to suggest that 2x (Aslan) J3/3G Clipper ships would probably cost approximately the same as 1x Shugushaag, but the 2x Clippers would be capable of moving more passengers and cargo/freight, making them much more economical/viable in the long run over routes where 5-6 parsec range limits are highly desirable. :unsure:
 
@Spinward Flow : in that larger size range, consider HG ships with LBB2 drives, just to use their engineering crew size rules (1/100Td drives + officers, instead of 1/35Td drives total). Might pencil out, might not -- haven't checked, myself.
 
in that larger size range, consider HG ships with LBB2 drives
I did. The problem is the tech level limitation.
LBB2.81 drives only go up to Drive-U @ TL=14 ... which is code: 1 @ 3800 tons.

Only way to "go bigger" is to push up into the V-Z drives ... which are TL=15 ... and as I mentioned, the Aslan Hierate (much like the Zhodani Consulate) cap out @ TL=14.

3800 / 5 = 760 tons maximum with Jump-U drives @ TL=14.

You can, of course, "go bigger" than that with LBB5.80 drives @ TL=14 ... but at that point you're dealing with custom drives, not LBB2.81 standard drives anymore.

Construct a 1000 ton starship with (custom) LBB5.80 J5 @ TL=14 ... NO PROBLEM ... but you aren't doing that using a LBB2.81 standard jump drive.
just to use their engineering crew size rules (1/100Td drives + officers, instead of 1/35Td drives total).
The changeover for that happens with Hull: A (1000-1999 tons).
Anything that is Hull: 0-9 should be using LBB2.81 crew requirement rules ... so you need 1 engineer per 35 tons of drives at these hull sizes.

Note that LBB2.81 has an additional minimum crew rule that kicks in @ 1001+ tons ... you need 10 crew per 1000 tons, minimum.
Even if you (somehow) computed that you only need a crew of 5 ...
  • 1 Pilot
  • 1 Navigator
  • 2 Engineers (E/E/E drives, code: 1/1/1 @ 1000 tons)
  • 1 Medic
... because you're just an oversized cargo hold with drives strapped on, regulations could still require a 10 crew minimum on a 1001 ton starship (LBB2.81, p16). For the purposes of simulation, this would wind up being 2 complete crews of 5, alternating watch rotations, rather than a single crew of 10.
 
Remember how I settled on the 320 ton form factor as being a "sweet spot" for drive performance when accounting for external loading factors?
Rule of Man Long Trader (TL=9)
320 tons starship hull, configuration: 1, fuel scoops
45 tons for LBB2.81 standard D/D/D drives (codes: 2/2/2, TL=9)
84.2 tons of total fuel: 320 tons @ J2 = 64 tons jump fuel + 20 tons power plant fuel
9 tons for TL=9 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
1 ton for model/1bis computer
160.8 tons for hangar berths capacity
  1. Escort Fighter = 16 tons
  2. Stateroom Box = 16 tons
  3. Stateroom Box = 16 tons
  4. Stateroom Box = 16 tons
  5. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  6. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  7. Laboratory Box (Type V-d regenerative biome life support) = 16 tons
  8. Cargo Box = 16 tons
  9. Cargo Box = 16 tons
  10. Environmental Box = 16 tons
  • 80 tons capacity Collapsible Fuel Tank = 0.8 tons
* External Docking: 480 tons capacity



0 tons for Cargo Hold

= 45+84.2+9+20+1+160.8+0 = 320 tons

Crew = 6
  1. Pilot-1
  2. Navigator-1
  3. Ship's Boat-2/Gunnery-2
  4. Engineering-2/Engineering-2
  5. Steward-1/Steward-1
  6. Medic-4
Revenue Tonnage @ J2
  • 6x high passengers
  • 16 tons environmentally controlled cargo
  • 32 tons standard cargo
  • 80 tons additional internal hangar cargo (when 2x Stateroom Boxes, 2x Laboratory Boxes, 1x Escort Fighter moved to exterior)
Revenue Tonnage @ J2+2
  • 6x high passengers
  • 16 tons environmentally controlled cargo
  • 32 tons standard cargo
  • 80 tons collapsible fuel tankage (when 2x Stateroom Boxes, 2x Laboratory Boxes, 1x Escort Fighter moved to exterior)
Drive Performances with External Loading
  • 320 + 5*16 = 400 tons = J2/2G/PP2
  • 320 + 30*16 = 800 tons = J1/1G/PP1
  • 320 + 1.1*100 + 23*16 = 798 tons = J1/1G/PP1
  • 320 + 1.1*200 + 16*16 = 796 tons = J1/1G/PP1
  • 320 + 1.1*300 + 9*16 = 794 tons = J1/1G/PP1
  • 320 + 1.1*320 + 8*16 = 800 tons = J1/1G/PP1
  • 320 + 1.1*400 + 2*16 = 792 tons = J1/1G/PP1
Rule of Man Clipper (TL=10)
320 tons starship hull, configuration: 1, fuel scoops
65 tons for LBB2.81 standard F/F/F drives (codes: 3/3/3, TL=10)
128 tons of total fuel: 320 tons @ J3 = 96 tons jump fuel + 30 tons power plant fuel
8 tons for TL=10 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
2 tons for model/2bis computer
97 tons for hangar berths capacity
  1. Escort Fighter = 16 tons
  2. Environmental Box = 16 tons
  3. Cargo Box = 16 tons
  4. Stateroom Box = 16 tons
  5. Laboratory Box (Type V-c regenerative biome life support) = 16 tons
  6. Stateroom Box = 16 tons
  • 97 tons capacity Collapsible Fuel Tank = 0.97 tons
* External Docking: 880 tons capacity



0 tons for Cargo Hold

= 65+128+8+20+2+97+0 = 320 tons

Crew = 6 (Cr30,725 per 4 weeks crew salaries)
  1. Pilot-1
  2. Navigator-1
  3. Ship's Boat-2/Gunner-2
  4. Engineer-2/Engineer-2
  5. Steward-1/Steward-1
  6. Medic-3
Revenue Tonnage @ J3/3G
  • 2x high passengers
  • 16 tons environmentally controlled cargo
  • 16 tons standard cargo
  • 5*16 = 80 tons additional cargo (when Boxes docked externally)
Revenue Tonnage @ J3+3/3G
  • 2x high passengers
  • 16 tons environmentally controlled cargo
  • 5 tons standard cargo
  • 91 tons internal hangar collapsible fuel tankage (when Boxes docked externally)
Drive Performances with External Loading
  • 320 + 1.0*5*16 = 400 tons = J3/3G/PP3
  • 320 + 1.0*17*16 = 592 tons = J2/2G/PP2
  • 320 + 1.0*42*16 = 992 tons = J1/1G/PP1
  • 320 + 1.3*42*16 = 1193.6 ≈ 1194 tons = J1/1G/PP1
  • 320 + 1.1*100 + 1.0*10*16 = 590 tons = J2/2G/PP2
  • 320 + 1.1*200 + 1.0*3*16 = 588 tons = J2/2G/PP2
  • 320 + 1.1*200 + 1.3*31*16 = 1184.8 ≈ 1185 tons = J1/1G/PP1
  • 320 + 1.1*300 + 1.3*26*16 = 1190.8 ≈ 1191 tons = J1/1G/PP1
  • 320 + 1.1*320 + 1.3*25*16 = 1192 tons = J1/1G/PP1
  • 320 + 1.1*320 + 1.1*320 + 1.3*8*16 = 1190.4 ≈ 1191 tons = J1/1G/PP1
  • 320 + 1.1*400 + 1.3*21*16 = 1196.8 ≈ 1197 tons = J1/1G/PP1
  • 320 + 1.1*500 + 1.3*15*16 = 1182 tons = J1/1G/PP1
  • 320 + 1.1*600 + 1.3*10*16 = 1188 tons = J1/1G/PP1
  • 320 + 1.1*700 + 1.3*5*16 = 1194 tons = J1/1G/PP1
  • 320 + 1.1*800 + 1.3*0*16 = 1200 tons = J1/1G/PP1

I just found another configuration that makes for a "perfect fit" into a 320 ton form factor using LBB2.81 standard drives @ TL=10.



Rule of Man Fast Trader (TL=10)
320 tons starship hull, configuration: 1
65 tons for LBB2.81 standard D/H/H drives (codes: 2/5/5, TL=10)
114 tons of total fuel: 320 tons @ J2 = 64 tons jump fuel + 50 tons power plant fuel
8 tons for TL=10 fuel purification plant (200 ton capacity is minimum)
20 tons for bridge
4 tons for model/2fib computer
97 tons for hangar berths capacity
  1. Escort Fighter = 16 tons
  2. Stateroom Box = 16 tons (ship's boat/gunner, engineer/engineer, steward/steward, medic)
  3. Stateroom Box = 16 tons (4x high passengers)
  4. Laboratory Box (Type V-c regenerative biome life support) = 16 tons
  5. Cargo Box = 16 tons
  6. Environmental Box = 16 tons
  • 97 tons capacity Collapsible Fuel Tank = 0.97 tons
* External Docking: 1280 tons capacity




8 tons for 2 single occupancy staterooms (pilot, navigator)
4 tons for Type V-c regenerative biome life support laboratory

= 65+114+8+20+4+97+8+4 = 320 tons

Crew = 6 (Cr30,725 per 4 weeks crew salaries)
  1. Pilot-1
  2. Navigator-1
  3. Ship's Boat-2/Gunnery-2
  4. Engineering-2/Engineering-2
  5. Steward-1/Steward-1
  6. Medic-3

Revenue Tonnage @ J2/5G
  • 4x high passengers
  • 16 tons standard cargo
  • 16 tons environmentally controlled cargo
Revenue Tonnage @ J2/4G
  • 4x high passengers
  • 16 tons standard cargo
  • 16 tons environmentally controlled cargo
  • 80 tons additional internal hangar cargo (when 2x Stateroom Boxes, 1x Laboratory Box, 1x Cargo Box, 1x Environmental Box moved to exterior)
Revenue Tonnage @ J2+2/4G
  • 4x high passengers
  • 16 tons standard cargo
  • 16 tons environmentally controlled cargo
  • 48 tons collapsible fuel tankage + 32 tons additional internal hangar cargo (when 2x Stateroom Boxes, 1x Laboratory Box, 1x Cargo Box, 1x Environmental Box moved to exterior)

Drive Performances with External Loading
  • 320 + 1.0*0*16 = 320 tons = J2/5G/PP5
  • 320 + 1.0*5*16 = 400 tons = J2/4G/PP4
  • 320 + 1.0*13*16 = 528 tons = J1/3G/PP3
  • 320 + 1.1*100 + 1.0*6*16 = 526 tons = J1/3G/PP3
  • 320 + 1.0*30*16 = 800 tons = J1/2G/PP2
  • 320 + 1.1*100 + 1.0*23*16 = 798 tons = J1/2G/PP2
  • 320 + 1.1*200 + 1.0*16*16 = 796 tons = J1/2G/PP2
  • 320 + 1.1*300 + 1.0*9*16 = 794 tons = J1/2G/PP2
  • 320 + 1.1*320 + 1.0*8*16 = 800 tons = J1/2G/PP2
  • 320 + 1.1*400 + 1.0*2*16 = 792 tons = J1/2G/PP2
  • 320 + 42*16 = 992 tons = J0/1G/PP1
  • 320 + 1.1*600 + 1.0*1*16 = 996 tons = J0/1G/PP1
  • 320 + 1.3*61*16 = 1,588.8 tons = J0/1G/PP1
  • 320 + 1.1*1000 + 1.3*8*16 = 1,586.4 tons = J0/1G/PP1
 
That's ... an extremely remarkable mix of capabilities within the confines of a single form factor (320 tons) that can be achieved simply by modifying the drives installed into the drive bays.

Obviously, the interior layout of the deck plans would have some modifications to account for the 3 different variations on the same theme, but it's actually a bit remarkable that it's possible to make one of my old design goals for the Spinward X-Courier (TL=11, J2/5G, J2+2 capable, 194 tons, crew: 2, passengers: 0, cargo: 45 @ J2) using LBB5.80 take on a different form @ 320 tons using LBB2.81 drives as a "more capable merchant" starship in the form of the Rule of Man Fast Trader (TL=10, J2/5G, J2+2 capable, 320 tons, crew: 6, passengers: 4, cargo: 32 to 112 @ J2).

The difference here is that the starship design I made 3+ years ago (by now), was a starship with a turret ... and this new version is a starship with a fighter escort (and much better amenities improving quality of life aboard). Although a 320 ton Rule of Man Fast Trader will no doubt be more expensive to construct, crew and maintain, relative to the more specialized (and therefore, limited) 194 ton Spinward X-Courier design I made all those years ago ... I'm thinking that the Return On Investment (ROI) would make the higher expense for a Rule of Man type of starship for a merchant operator plying their trade along the fringes of the frontier "worth" the price. For one thing, the flexibility in routine operations with one of these Rule of Man type designs is MUCH higher, enabling a wider range of potential windfall profit opportunities (come what may) when operating as a speculative tramp (subsidized or not).

The real kicker is that the Rule of Man Fast Trader looks like it would make for an excellent blockade runner/smuggler starship, capable of evading a surprisingly large number of system defense policing as well as pirate patrols. Conversely, it would also make for a superb Search & Rescue craft, capable of responding with alacrity (5G acceleration in a clean configuration) to dispatches, in addition to all kinds of interplanetary "circulator" roles ... up to and including use as a microjumper to distant orbits with a substantial external load capacity. That opens up all kinds of Disaster Relief opportunities, when a lot of cargo needs to be moved quickly from place to place on an interplanetary and/or J1 basis to meet crisis needs. It could even be used as a Salvage & Retrieval Ship, capable of externally towing "dead hulks" of up to 400 tons @ J1/2G, or up to 1000 tons @ J0/1G to a staging area (starport, hidden rebel base, etc.).

In other words, the sheer amount of capability and flexibility that I've been able to cram into these 320 ton hulls is starting to look mighty tasty indeed 😋 as an ACS that Travellers could use as their livelihood/base of operations and get up to all sorts of interesting adventures with while still keeping things "small scale enough" for a Referee to manage reasonably well (particularly if the Referee is well familiarized with the details of the 3 Rule of Man classes of merchant starships and their modularized 16 ton Box system of containerization). Best of all, the specifics of the designs are not "so unique" as to only "work" for a single polity or jump faring species. Any of the branches of humaniti, clans of Aslan or even Vargr would be able to "copy" the design features of the 3 classes with relatively little effort, since TL=9-10 merchant starships built using LBB2.81 standard drives don't contain a whole lot of military secrets that can be kept from prying eyes. The "genius" of the Rule of Man classes is in the systems integration, their design and the application ... not in the tech level of the construction.

Chalk one up for Solomani ingenuity. ;)
 
D'oh! 😓
Can't believe I overlooked this detail up until this point.

Hull codes: 6-9 require a minimum computer model/1 (fib and bis are irrelevant for this).
Hull codes: A-C require a minimum computer model/2 (fib and bis are irrelevant for this).

Therefore, any craft that wants to have a combined displacement with external loading of 1000+ tons requires a model/2 computer (of some flavor) at an absolute bare minimum.
  • 320 ton J2/2G Rule of Man Long Trader has 800 combined tons maximum capacity = model/1 required
  • 320 ton J3/3G Rule of Man Clipper has 1200 combined tons maximum capacity = model/2 required
  • 320 ton J2/5G Rule of Man Fast Trader has 1600 combined tons maximum capacity = model/2 required

  • 320 ton J2/2G Rule of Man Long Trader is designed with a model/1bis computer
  • 320 ton J3/3G Rule of Man Clipper is designed with a model/2bis computer
  • 320 ton J2/5G Rule of Man Fast Trader is designed with a model/2fib computer
Whew! 😅
For a moment there I was concerned I might have flubbed the minimum computer for largest hull size/combined tonnage limit somewhere.



The important takeaway is that the 320 ton J2/5G Rule of Man Fast Trader cannot use a model/1bis without limiting its maximum combined tonnage to 999 tons or less, which would basically reduce the 1280 ton external load capacity by more than -600 tons if a model/2 computer (of some flavor) were not used in the design.

Okay, important safety tip. Thanks, Egon.
 
Remember how I settled on the 320 ton form factor as being a "sweet spot" for drive performance when accounting for external loading factors?
Now that I've got 3 starship variants all using the exact same displacement/form factor, I've been working with the spreadsheet details in the naval architect's office to do my best to "regularize" the differences between the variants in ways that will minimize the amount of interior details/deck plan rework that will be needed when it comes time to copy/paste the common details into each variant. Once of those "measure twice thrice, cut once" kinds of bits of detail work.

Part of that effort is going into making sure the 3 different variants are "reasonably close" (enough) to each other in their particulars such that there is a sort of "family feel" to them. Once you're familiar with and qualified to crew one of them, you're probably good enough to work on any of them (except for, maybe, the medical position).

Tweaked the crew skills requirement slightly so as to make the two pilots interchangeable (previously: pilot-1, ship's boat-2/gunnery-2) (now: pilot-3/gunnery-2 (chief), pilot-3/gunnery-2) for the crew positions of starship pilot and fighter pilot. The advantage here is that the starship is unarmed, so the starship pilot can apply their full pilot-3 skill and achieve a +1 Agility to maneuvering (and the all important Break Off By Acceleration maneuver). This increases the crew salaries from 6000+5775=Cr11,775 per 4 weeks up to 6300+6225=Cr12,525 per 4 weeks (an increase of Cr750 per 4 weeks), but the Return on Investment in crew skills (and flexibility) is worth the added expense if it makes (unwanted) intercepts by pirates (and/or system defense/local policing) even more of a challenge while maneuvering between points of interest. After all, keeping combat engagements SHORT helps to limit risks (battle damage that is expensive to repair being chief among them).
 
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