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Possible RPGA Living Traveller Campaign

hunter

Ancient - Absent Friend
We are working with a group of RPGA members on establishing an official RPGA Living Traveller campaign.

More news as we have it, but this is a project we would definately like to see up and running.

Hunter
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
We are working with a group of RPGA members on establishing an official RPGA Living Traveller campaign.

More news as we have it, but this is a project we would definately like to see up and running.

Hunter
<HR></BLOCKQUOTE>

Please excuse my ignorance but what is a RPGA Living campaign?
Peter
 
I think this might be a good way of keeping T-20 from falling into the "staleness" trap that some of the earlier versions fell into. If I understand how these things work, it would turn T-20 into an evolving environment (if that's what the players want it to be, of course), including "real-time" adventures and such, and even convention gaming support. If this is the case, I'd say it'd be worth it.

Keep us posted!
 
Official Spin: The RPGA is a membership based community of people that love roleplaying games and is sponsored and heavily subsidized by Wizards of the Coast. Living Campaigns offer you the experience of a home campaign in a public setting. Build characters, advance them in power and prestige and wealth, develop their personalities over time, and forge relationships with hundreds or thousands of other characters in the same setting. Living Campaign games can be found at conventions, game days, and other gatherings around the world. Currently, there are nine "Living" Campaigns, three of which are science fiction oriented. Each Living Campaign has its own story lines and scenarios that are available to members. One of the great advantages of a Living Campaign is that there are a unified set of rules for character creation and advancement. In practical terms this means that your characters can go to any conventions and club sponsored game day running RPGA games and play. I have always loved the Traveller system (since it first publication, yes I am old) and it is my sincere hope a Living Campaign based on Traveller will thrive. If you are interested in assisting in the formation of a Traveller based living campaign please contact me at rdelorme@webbworks.com If you do not receive a response with in a week please try again. My service provider has been known to lose email in the recent past.

Richard Delorme

[This message has been edited by hunter (edited 26 August 2001).]
 
Hi Richard!

Glad to see you made it in.

Richard is the fellow working up the Living Traveller campaign proposals. If we can get everything set approved we will do our best to help promote the Living campaign through advertisement in the product line, on the websites, and any other ways we can help.

I really think this can be a vital key to opening Traveller and T20 to an even wider audience.

Hunter
 
I've played in the RPGA for several years in a variety of settings. Typically, the modules are 4 hour mini-missions for 4 to 7 people where the characters are thrown together and provided the adventure hook.

This hook may be a job offer by an prospective employer or some type of 'in media res' encounter. The adventure usually has some portion investigation, roleplaying, logical thinking/puzzle solving, and in most instances, some amount of combat(s) to resolve the hook issue. These would all be dependent upon the setting.

Typically, the individual characters are the main constants, while the teams (you may never play with exactly the same group ever again) and patrons (dependent upon any overall campaign plot) will vary widely.

Modules are more of the one-off nature than episodic but can be either.

The RPGA serves as a great way to have a regular game, without being committed to a regular game.

The modules are typically designed to include information on how to scale the encounters to match the number and level of the party. Since T20 seems to be geared toward starting as experienced adventurers, the encounters may require some scaling based on character background instead to provide for a chance at survival for a science team in a firefight.





[This message has been edited by Bishop (edited 24 August 2001).]
 
Isn't Ryan Dancey and his company, Organized Play, going to be in charge of the RPGA and the Living Campaigns network?
 
Organized Play will be taking over the running of the Living City (Forgotten Realms D&D) campaign. The other remain under WotC direct control IIRC.

I tried to email the address listed uplist for people interested in helping. My message was bounced. Can anyone provide another working address?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Bishop:
I tried to email the address listed uplist for people interested in helping. My message was bounced. Can anyone provide another working address?<HR></BLOCKQUOTE>

Me too. I even tried just one 'b' and it bounced as well.


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Paul
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Takei:
Me too. I even tried just one 'b' and it bounced as well.


<HR></BLOCKQUOTE>

Try rdelorme@webbworks.com I'm not sure if this is correct or not but it replaces the second r from the dude's name and seems like the likeliest typo style error.




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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by DaveShayne:
Try rdelorme@webbworks.com I'm not sure if this is correct or not but it replaces the second r from the dude's name and seems like the likeliest typo style error.
<HR></BLOCKQUOTE>

I think you are correct. I added the missing 'r' into the email address in his post above.

Hunter
 
Why do it as an RPGA Living campaign? You limit your userbase and gameplay chances. LivWeb has done something similar for D20 in the Forgotten Realms, though they play online.

Their system works amazingly well, and could be a good model for this. (Check it out at www.realmslore.net/livingweb)

===================
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
We are working with a group of RPGA members on establishing an official RPGA Living Traveller campaign.

More news as we have it, but this is a project we would definately like to see up and running.

Hunter
<HR></BLOCKQUOTE>
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Emiricol:
Why do it as an RPGA Living campaign? You limit your userbase and gameplay chances. LivWeb has done something similar for D20 in the Forgotten Realms, though they play online.

Their system works amazingly well, and could be a good model for this. (Check it out at www.realmslore.net/livingweb)

===================
<HR></BLOCKQUOTE>

Ummm, one possibility...we also produce GRIP, which works even better than OpenRPG
wink.gif


http://www.RPGRealms.com/GRIP

Hunter
 
I'd rather see Traveller d20 not go Living. Living City did more damage to the Forgotten Realms and by extension 2nd Edition D&D than the terrible marketing scheme of the latter-day TSR regime.

Freeze the timeline, let people run their own games against a backdrop. Don't make them constantly retroactively adjust the continuity to keep up with new products.

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Sean O'Leary - Irial Féasruadh ó hIarnáin
Sol3, NorAm Quad
 
I think a 'Living' campaign would be very positive growth factor for Traveller. It would provide opportunities for a large number of people to 'try before they buy'. Without this, many of those same people might never be reached.

IMO The 'Living' part of the name refers to the persistent environment and not the constant change to promote source material. The main goal, IMO, should be to support the core rules and make exciting and intriguing modules to draw in new players. The campaign should be easy to get into for first time players and be sufficiently different to set it apart from the other Science Fiction 'Living' campaigns.

This last piece is going to be a challenge. How is Traveller going to draw people in without Lightsabres or Troll sized portable miniguns? What can you tell someone that has never even heard of Traveller to get them into the mindset and make the Universe real for them.

My Opinion? More is better. More people to see the game via 'Living' campaigns means more people to buy it and more money to pay for support and suppliments. If you don't like the 'Living' thing, no one is going to twist your arm. I, for one, am going to play it, or judge it, and shout its praises, whatever those end up being, because it is going to be good for the game. Who knows, you might end up having a good time playing Traveller in the RPGA, even if it doesn't have the same depth and intrigue as you home campaign. You could be the one to open someones eyes to Traveller.

My Opinion...
 
Alright! I had been thinking about bringing up GRIP Traveller. I loved this product as soon as I saw it, unfortunately I still haven't played it cause I'm a die hard Mac user and last I checked still no Mac version. What happened to the possible ports for Mac and Linux? So will GRIP be incorporating a D20 version? I'd buy it, even if it was only PC, who knows that could be the final straw that makes me switch (to mix metaphors). Traveller always struck me as one of the better suited rpg's for internet and e-mail play.

I'd also like to see a Living Campaign setup for all the extra play possibility, community building potential, and incresased sales for your very deserving selves.

This is the far-trader Empress Poppaea signing off.
 
Yeah, great, except I don't believe I even mentioned OpenRPG. As I recall, my comment was on their system, not their venue ;)

-Emiricol

<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Ummm, one possibility...we also produce GRIP, which works even better than OpenRPG
wink.gif


http://www.RPGRealms.com/GRIP

Hunter
<HR></BLOCKQUOTE>
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by CeltiBear:
I'd rather see Traveller d20 not go Living. Living City did more damage to the Forgotten Realms and by extension 2nd Edition D&D than the terrible marketing scheme of the latter-day TSR regime.<HR></BLOCKQUOTE>

I'm not familiar with Living Campaigns, other than what Richard Delorme described in his 23 August post... For the sake of clarity in the current discussion, how did the Living City damage Forgotten Realms?

<BLOCKQUOTE>quote:</font><HR>Freeze the timeline, let people run their own games against a backdrop. Don't make them constantly retroactively adjust the continuity to keep up with new products.
<HR></BLOCKQUOTE>

Something that's always been part and parcel of Traveller for me has been the Traveller New Service - in whatever edition - that provided subtle updates to the gaming universe... Too, every time an adventure comes out there's potential to have updated the universe. Is what you refer to in terms of "freezing" the timeline, prohibiting this sort of thing, or what?

My (possibly mistaken) understanding of the living campaign was simply that it was a public venue in which to pursue the game that would give a lot of players a common experience that might be transferrable (by players actually "travelling" between games) to local games.

Thoughts? Comments? Please elaborate for those of us who are Living Campaign ignoramuses - or at least point us to a resource where we can get literate on it...

Tx!
 
well, why not sit down with the hasbro/wotc/t$r/rpga/etc... folks and simply ask how the 'living greyhawk' setting is going over?... and if doing well, maybe they (or he/she/it/them/etc...) could 'consult' about applying it to this?...after all, they do have experience and it is for a D20 game.

I use the living greyhawk gazeteer for my home campaign, but I don't keep up with the 'living' part of it that is run via rpga...for me, it's a world book that meshes well with the rules (seeing greyhawk is now the base world again)....

uh, This is about doing a living game along the same vein right?...
 
never mind my last post

hunter is already talking to the rpga folks...

I think its a good idea, works for greyhawk..i use the living greyhawk gazeteer as my world..don't keep up with the 'living part though...
 
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