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Prestige Class: Elite Troopers

stofsk

SOC-13
ELITE TROOPER
Prestige Class

Many military organisations have special forces, units that are formed to perform highly dangerous missions that nevertheless have wide-ranging impact. Elite Troopers are more than a mere soldier and are trusted with the most important duties available, such as bodyguard for Heads of State, leading an assault on an enemy installation, or stealthily inserting themselves into enemy territory.

Characteristics: Initiative and willpower are more important than physical strength and fitness, all soldiers have a physical standard to meet after all. It's not enough to be physically capable, victory comes from the determination to see it through.

Background: Elite Troopers come from all backgrounds but share a mindset and attitude that sets them apart from all other regular troopers. The rules for entry into special services are different for every military, but typically some time must be spent in the regular formations first before trying to join. Entry is not guaranteed, as Elite Troopers are really the best of the best and the standards are notoriously high.

Adventuring: Elite Troopers can find themselves a long and fulfilling career in the military, but sometimes for a variety of reasons this may not be the case. Elite Troopers often find the mercenary life a suitable replacement should their tenure in the military come to an end. Quality 'private security contractors' are also in high demand and much sought after.

GAME RULE INFORMATION
Requirements: To become an Elite Trooper, a character must have spent at least a term of service in the Army, or Marines.

Skills: Demolitions +5, Gunnery +5.

Feats: Dodge, Iron Will, Mobility.

Special: Special Forces will not take anyone; the referee will determine whatever test the character needs to take in order to be accepted, but these tests will typically be harsh and extremely difficult, as well as testing of different things - combat ability, leadership, and psychological toughness.

Stamina: d12 + Con modifier per level.

BAB: Same as the Marine.

Saves: Same as the Big Game Hunter.

Elite Trooper Class skills: Bluff, Climb, Combat Engineering, Demolitions, Forward Observer, Gather Information, Gunnery, Intimidate, Hide, Leadership, Liaison, Listen, Move Silently, Sense Motive, Spot, Survival, Swim.

Skill points per level: 4 + Int modifer

Bonus Feats: Correspond roughly to the type of special forces a character elects to join. Marines have the elite Battledress units (MTU is TL13 and Battledress is really new), Army have reconnaisance and snipers.

If you join the Army's sniper corps you'll obviously get Sniper and Assassin available. Armor Proficiency/Battledress and Weapon Proficiency/Heavy Weapons would be available for BD Units.
 
Ah, one of the missing TNE era career paths I see, and missing from the Traveller Guidebook pdf. Good eyes there, Stofsk!

I'd add the caveat idea 1 term prior in military service as an option, Stofsk. Not all Spec Ops troops start off from the get go. (Yes, the 4-year Mil. Academy Commission option would count as 1-such term for officers), IMO.

Ya might also want to add & create the skill Parachute/ Str since the Feat Drop trooper is in the T20 TGB pdf as well.

Some suggestions, that's all! :D ;) :cool:
 
I've seen parachute skills done as a use of the Tumble skill. I've got a good write up if you want.
 
I'd love to see 'em tjoneslo, yessir!
 
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