Supplement Four
SOC-14 5K
Flash! Microwaved adventures. Dinner scenarios in 30 minutes or less! Adventures in a snap!
Are ya in a bind? Are ya feelin' empty creatively? Not wantn' to put the effort into designing your own campaign? Or, do you need an adventure for tomorrow's game session, but the GM grey matter is ridin' low?
No problem. I've got just the thing for you. You'll have your group gaming in no time.
Follow these three easy steps:
STEP ONE. Pick a computer/console game that you like, preferrably one with which your players aren't as familiar. First or third person shooters work well. Go to the used book store and buy one of the cheat books for that game (hint - cheat books for older games can be found for a buck or so).
STEP TWO. Bring this book home and flip through it. Notice the pretty floor plans? The bad-guy placement? Your job is to simply pick a scenario from the computer game and re-create it for your game. It's all laid out for you already. Just provide stats for the bad guys. Feel free to steal the story told in the computer game as well--adapt it to your Traveller game.
STEP THREE. Enjoy a no-fuss, no-muss Traveller game session without the hassel of preparing a full campaign from scratch. Just adapt and customize. Presto! Instant Traveller game!
-Quickie Example-
You're running the Traveller Adventure, and last game session, the PCs escaped from Aramis but ran into trouble obtaining the demountable fuel tanks on Natoko. Installing the tanks has taken longer than expected, and the characters' deeds on Aramis have caught up with them. Luckily, the PCs managed to hide out in the Natoko starport, but their ship is impounded and slapped with a no-fly code.
The PCs are going to have to break into the Natoko terminal somehow and change the flight clearance for their vessel, the March Harrier. The only way to do that, though, is to sneak into the starport's server room, deep within restricted access territory. Natoko is a wholly own world of the Tukera noble family, and Tukera personel run the starport under an Authority charter.
That's where the last session left off. In between games, you meant to come up with some interesting stuff for this encounter, but Real Life got in the way, the game is tomorrow, and you're short on time.
No problem.
During your last trip to your local used bookstore, you picked up a few old cheat mags/books for some computer games you've played. They were older games, so you spent a total of $0.99 on each book.
For the Natoko break-in, you decide on the cheat book for the game Splinter Cell. You pick one of the scenarios from the game, look at the map, alter it if you want and have time...and then roll up some Natoko Tukera starport personnel (you only need combat stats and skills--don't worry about rolling up fully fleshed out characters).
And, you're done. You're ready for tomorrow's gaming. You've got a lively scenario to spring on your players, and with your particular GMing skills, they'll think you spent months on it!
Happy gaming!
(And kids...try Presto! brand Instant Traveller Game on full campaigns, too. Use fully fleshed out story details and encounter scenarios from your favorite video games, adapting them as you see fit, to create an entire campaign, from scratch, in a jif!)
Are ya in a bind? Are ya feelin' empty creatively? Not wantn' to put the effort into designing your own campaign? Or, do you need an adventure for tomorrow's game session, but the GM grey matter is ridin' low?
No problem. I've got just the thing for you. You'll have your group gaming in no time.
Follow these three easy steps:
STEP ONE. Pick a computer/console game that you like, preferrably one with which your players aren't as familiar. First or third person shooters work well. Go to the used book store and buy one of the cheat books for that game (hint - cheat books for older games can be found for a buck or so).
STEP TWO. Bring this book home and flip through it. Notice the pretty floor plans? The bad-guy placement? Your job is to simply pick a scenario from the computer game and re-create it for your game. It's all laid out for you already. Just provide stats for the bad guys. Feel free to steal the story told in the computer game as well--adapt it to your Traveller game.
STEP THREE. Enjoy a no-fuss, no-muss Traveller game session without the hassel of preparing a full campaign from scratch. Just adapt and customize. Presto! Instant Traveller game!
-Quickie Example-
You're running the Traveller Adventure, and last game session, the PCs escaped from Aramis but ran into trouble obtaining the demountable fuel tanks on Natoko. Installing the tanks has taken longer than expected, and the characters' deeds on Aramis have caught up with them. Luckily, the PCs managed to hide out in the Natoko starport, but their ship is impounded and slapped with a no-fly code.
The PCs are going to have to break into the Natoko terminal somehow and change the flight clearance for their vessel, the March Harrier. The only way to do that, though, is to sneak into the starport's server room, deep within restricted access territory. Natoko is a wholly own world of the Tukera noble family, and Tukera personel run the starport under an Authority charter.
That's where the last session left off. In between games, you meant to come up with some interesting stuff for this encounter, but Real Life got in the way, the game is tomorrow, and you're short on time.
No problem.
During your last trip to your local used bookstore, you picked up a few old cheat mags/books for some computer games you've played. They were older games, so you spent a total of $0.99 on each book.
For the Natoko break-in, you decide on the cheat book for the game Splinter Cell. You pick one of the scenarios from the game, look at the map, alter it if you want and have time...and then roll up some Natoko Tukera starport personnel (you only need combat stats and skills--don't worry about rolling up fully fleshed out characters).
And, you're done. You're ready for tomorrow's gaming. You've got a lively scenario to spring on your players, and with your particular GMing skills, they'll think you spent months on it!
Happy gaming!
(And kids...try Presto! brand Instant Traveller Game on full campaigns, too. Use fully fleshed out story details and encounter scenarios from your favorite video games, adapting them as you see fit, to create an entire campaign, from scratch, in a jif!)