• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Presto! Instant Traveller Game!

Flash! Microwaved adventures. Dinner scenarios in 30 minutes or less! Adventures in a snap!

Are ya in a bind? Are ya feelin' empty creatively? Not wantn' to put the effort into designing your own campaign? Or, do you need an adventure for tomorrow's game session, but the GM grey matter is ridin' low?

No problem. I've got just the thing for you. You'll have your group gaming in no time.

Follow these three easy steps:



STEP ONE. Pick a computer/console game that you like, preferrably one with which your players aren't as familiar. First or third person shooters work well. Go to the used book store and buy one of the cheat books for that game (hint - cheat books for older games can be found for a buck or so).



STEP TWO. Bring this book home and flip through it. Notice the pretty floor plans? The bad-guy placement? Your job is to simply pick a scenario from the computer game and re-create it for your game. It's all laid out for you already. Just provide stats for the bad guys. Feel free to steal the story told in the computer game as well--adapt it to your Traveller game.



STEP THREE. Enjoy a no-fuss, no-muss Traveller game session without the hassel of preparing a full campaign from scratch. Just adapt and customize. Presto! Instant Traveller game!







-Quickie Example-

You're running the Traveller Adventure, and last game session, the PCs escaped from Aramis but ran into trouble obtaining the demountable fuel tanks on Natoko. Installing the tanks has taken longer than expected, and the characters' deeds on Aramis have caught up with them. Luckily, the PCs managed to hide out in the Natoko starport, but their ship is impounded and slapped with a no-fly code.

The PCs are going to have to break into the Natoko terminal somehow and change the flight clearance for their vessel, the March Harrier. The only way to do that, though, is to sneak into the starport's server room, deep within restricted access territory. Natoko is a wholly own world of the Tukera noble family, and Tukera personel run the starport under an Authority charter.

That's where the last session left off. In between games, you meant to come up with some interesting stuff for this encounter, but Real Life got in the way, the game is tomorrow, and you're short on time.

No problem.

During your last trip to your local used bookstore, you picked up a few old cheat mags/books for some computer games you've played. They were older games, so you spent a total of $0.99 on each book.

For the Natoko break-in, you decide on the cheat book for the game Splinter Cell. You pick one of the scenarios from the game, look at the map, alter it if you want and have time...and then roll up some Natoko Tukera starport personnel (you only need combat stats and skills--don't worry about rolling up fully fleshed out characters).

And, you're done. You're ready for tomorrow's gaming. You've got a lively scenario to spring on your players, and with your particular GMing skills, they'll think you spent months on it!

Happy gaming!



(And kids...try Presto! brand Instant Traveller Game on full campaigns, too. Use fully fleshed out story details and encounter scenarios from your favorite video games, adapting them as you see fit, to create an entire campaign, from scratch, in a jif!)
 
Now I'm hungry for a cup of Top Ramen noodles!


P.S. -- your suggestion works well for one-shots and pick-up games. It's not as easy to do for an existing campaign such as mine where CONTINUITY and consistency of setting is important.
 
Damn! That's brilliant :cool:

Nice outta the box* thinking there S4.

* quite literally too, just using it right out of the box, or book :)

I've borrowed ideas and maps and such before from games, but not like this. You're right, it's all right there, a ready made module just needing (maybe) some stat conversion.
 
Last edited:
Great idea, S4.

However, if you just need combat goons, roll them up with snapshot's tables...
 
P.S. -- your suggestion works well for one-shots and pick-up games. It's not as easy to do for an existing campaign such as mine where CONTINUITY and consistency of setting is important.

For me, it would depend on what I need.

Let's say my campaign is set during the Fifth Frontier War, and continuity is real important to me. I could take a game like FarCry, make the bad guys Zho's, and all of a sudden I've got a nice jungle-warfare campaign to play out.

But...oh! Continuity requires the adventure be set on an airless moon! No problem. You can still use the maps and whatnot. Just change the terrain to an airless moon instead of dense jungle. The huts become mobile air bubble shelters (or, remove them entirely). The trucks and jeeps become moon buggies and ATVs. The helocopters become grav vehicles. And, everybody is in Vacc Suits.

Throw in some "event" encounters that can only happen on an airless moon, and POW!! Instant campaign.

FarCry's story changes from a Jame Bond type adventure against a Dr. Moreau type villian to a secret Zho moon base where the PCs are infiltrating during the war to stop the Zho biological weapons experiment (they're breeding Alien-style creatures for use in the war).

The basic maps and floorplans stay the same. The basic story stays the same. It's up to you to "decorate" and adapt the story to fit the continuity and consistency of your campaign.

Pick and choose a computer game that will make that job easiest.
 
Great Idea S4!

P.S. -- your suggestion works well for one-shots and pick-up games. It's not as easy to do for an existing campaign such as mine where CONTINUITY and consistency of setting is important.
Not sure this is an issue for any campaign I have made. I have been known to toss into a campaign an ecounter or even a full night of play that does not have anything to do with the "story-line" of a campaign. This helps in two ways, one it makes it harder to keep the players from guessing my next moves and two it allows for some odd things to help the players break up the pace and have some breathers.

Continuity and consistancey of setting is more a problem if the GM is not really paying attention. otherwise I imagine it shouldn't be too hard to mix in a few "extra" encounters without damaging the continuity and consistancy.

Just my .02

Daniel
 
gah!!

don't play CRPGs! Except for EVE - no cheat books.

Still, nice idea.

I have 76 Patrons and Amber Zones in the reprint JTAS. Reuse, reuse, reuse!
 
gah!!

don't play CRPGs! Except for EVE - no cheat books.

Whereas I play lots of console and compy games, but have never bought a cheat book in my life, sucks the life out of the game for me. But buying them for this, used and cheap, is an idea. As long as I can get over the fear that I might be seen with one and have my elite gamer skillz called into question :smirk:
 
Whereas I play lots of console and compy games, but have never bought a cheat book in my life, sucks the life out of the game for me. But buying them for this, used and cheap, is an idea. As long as I can get over the fear that I might be seen with one and have my elite gamer skillz called into question :smirk:


U R teh Noob !!!111!!!! UR 5ki77z 5uxxors !!!11Pwnd1!!!! UR 5Ki77z aR Ch33T bK N00b moV5 !!!111!!!!


There. Now that we've gotten that out of the way, you can safely use the Ch33T bKs.

"I believe that when a friend has just gotten a shiny new car, the most compassionate thing to do is immediately kick in one of the panels so he can stop worrying about the first dent..."
- some utter, utter bastard.
 
U R teh Noob !!!111!!!! UR 5ki77z 5uxxors !!!11Pwnd1!!!! UR 5Ki77z aR Ch33T bK N00b moV5 !!!111!!!!


There. Now that we've gotten that out of the way, you can safely use the Ch33T bKs.

Thank you veddy much, what a relief to have that done :eek:

:rofl:

"I believe that when a friend has just gotten a shiny new car, the most compassionate thing to do is immediately kick in one of the panels so he can stop worrying about the first dent..."
- some utter, utter bastard.

Admiring a friends new car "Is that a scratch? Oh, no, just some dust, let me wipe it off for you... <scraaaaaatch> ...oh yeah, ok, now that's a scratch."

- another total bastard :devil:
 
For some games you don't even need to buy a cheat-book; for example, for System Shock 1, once you've played the game and know how it plays out, you could find a detailed walkthrough, deckplans, and even extractors to extract sound and graphic files to use as props and handouts. Its sequel System Shock 2 has a very detailed game guide and deckplans here; the game's data files - with the "CRF" extension - are actually renamed ZIP archives; WinZip or any similar ZIP archive program opens them with ease, and they contain GIF/PCX graphics, STR (renamed TXT) texts and WAV sounds. Even when not playing any of these games as an adventure, each contains dozens of NPC portraits to use in creating hand-outs...

Both games would make very good Traveller adventures, though you should get rid of the internal force-fields in SS1 and the excessive use of nano-tech in SS2, as those don't mesh well with most Traveller universes.
 
Last edited:
Not a complete adventure, but a free instant random map maker for maps on the fly.
I just discovered it yesterday. Looks like a pocket size Fractal Terrains. :)

http://greenfish.extra.hu/downloads.php

Sorry, that doesn't seem to have come out as a link. What do you expect for a guy with Computer-0?

Edit: Oh, ok, maybe it has come out as a link now it's on the board. :confused:
 
You can use the icon editor from the same company to add symbols, etc. to the bare map, too. It's a very simple drawing program like MS Paint, only better, and you don't need a doctorate in graphic art to make it work.
 
I don't play a lot of computer games, but my wife enjoys the murder mysteries/Cold Case/CSI type dramas. A lot of these programmes use series story arcs with one-off stories within the series to break up the pace a bit (X-Files did the same thing). If you conceive of your campaign as a story arc, a side trip along the way can be a nice diversion, especially if, right at the end, the party finds a clue or similar that draws them/moves them along the arc.

Also, the plots of movies and TV series can make good one-off adventures - perhaps use a movie database like iDBM to avoid movies your players have seen.
 
Back
Top