Originally posted by Antony:
It is possible to reverse engineer from the Battlerider stats. This is helped if you have Vampire fleets as it lists the actual displacement of the ships as opposed to the displacement range.
VF page 10.
Fighting Ships of the Shattered Imperium and the Rebellion Sourcebook can help with this too. FSSI doesn't name the classes, but you can guess pretty good in some cases. RebS DOES tell you class names. Both give you stats.
Keep in mind FSSI's numbers aren't always correct. For instance, pay no attention to mass. WAAAY off. Even assuming their decimal points weren't working doesn't help.
I just went through these two books looking for the defining characteristics of them, so that they could be more easily made in any system. It's a simple chart with a lot of ships, and a little info on each. Incidentally, does anyone have the Ref manual? I can't find mine atm, and I'd like to know what those stupid Config numbers are (Config 4 = box, I think). I'm also wondering what the important characteristics for the MT weapons are, like what TL each spinal PAW or Meson is available at, and the damage it does.
I HAVE noticed that between MT and TNE (what few ships have been expressed in both rules) that TNE requires more people, and the ships are less capable. The subsidized merchant is a big example. In MT, it looks profitable without subsidy (half cargo). In TNE it hemorages money. (Of course, TNE gave it too big of a fuel tank, but even cutting it in half, I don't think that will save it.)
Anyway, thanks for the help.