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Problems with FFE Apocrypha I CDs

DonM

Moderator
Moderator
Marquis
If there are problems with files on the CD, please post it in this topic so I can track it...

And, if you have a problem with the whole CD, please e-mail me directly at don.mckinney@gmail.com with the e-mail address you ordered the CD at, and I'll work with Marc to see about replacements.

[space for reported issues I'm tracking]

Thanks in advance!
 
Repeated from a previous post; I haven't had much time to dig deeper of late:

Page 52 of Ascent to Anekthor is corrupted.
Pages 13 & 14 of The Undersea Environment are switched.
The map on page 15 of Drenslaar Quest looks to be cut off at the edges.
Page 43 of Drexilthar Subsector is corrupted (still readable).
Page 43 of Rescue on Galatea is missing.
 
Repeated from a previous post; I haven't had much time to dig deeper of late:

Page 52 of Ascent to Anekthor is corrupted.
Pages 13 & 14 of The Undersea Environment are switched.
The map on page 15 of Drenslaar Quest looks to be cut off at the edges.
Page 43 of Drexilthar Subsector is corrupted (still readable).
Page 43 of Rescue on Galatea is missing.

I Have to agree with all of the above are the same on my disk. Still looking for more but still a good value as I do understand these will be fixed. Otherwise no one would have asked.
 
I Have to agree with all of the above are the same on my disk. Still looking for more but still a good value as I do understand these will be fixed. Otherwise no one would have asked.

I agree that it's still a great value, and none of the issues I've found yet is a show-stopper. My Traveller CD-ROMs are probably the most used items in my entire gaming library. Having the FASA stuff after hearing the good word on them these past few years is awesome.
 
Chatl Class Ship has an issue with the High Guard Stats:

It states it has a Jump-5, Manuever 3 capability, but it only has a Model 3 Fib computer.

When I try using the High Guard Shipyard to build the stats on the ship (which is how I found the error), I find that I can't build the ship per the specs given.

In short, if I try to give it 5 parsecs worth of fuel, with a Jump-5 drive, the ship goes into negative available internal space (ie it is too much stuff for the 150 dtons of hull). Something is odd about this. Perhaps the ship was originally created using the Book 2 guidelines, and can't be built using HIGH GUARD?

Edit:
I can make the stats for a Jump-5, Manuever-3, Powerplant-5 ship work if I use 181 dtons of hull, otherwise, I can at best, fit in a Jump-4 rating for the ship. After looking more closely at the Book 2 Rules, I find that it would be hard to get a Jump-5 ship using those rules, since there are no rules for figuring out what kind of jump you get for a 150 dton hull utilizing the rules as written. If you assume a 150 dton hull counts as a 200 dton hull for purposes of the drive letters and all, then one would need a Drive E jump engine to attain a Jump-5 capability. Also, the moment I add in those two lasers for the turret, the agility of the ship drops well below Agility 2 as listed.

I can however, make a Jump-4, Manuever 3, Powerplant 5 ship that will fit into a 150 dton hull at TL 14. The agility remains at 1 once you factor in the two laser turrets.
 
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That's not a problem with the CD... that's how that product was released...

:oo:
 
That's not a problem with the CD... that's how that product was released...

:oo:

As I pointed out in the other thread about the Chatl class "error", I noted that the CD information includes the fact that it is copyrighted in 2009 due to the fact that it was changed to fix obvious errors etc.

I'm not certain if Marc is fixing those errors, or if the "obvious error" has to be pretty blatent for it to be fixed. As I've pointed out, the best "fit" I can make to meet the class parameters is to make it Jump-4, and drop the armor from 7 down to 6. Upgrading the computer model from a Model 3 Fib to a Model 4 is sufficient to make the ship comply with both the spirit of the parameters (highest jump possible with Manuever 3 drives) and the letter of the High Guard 2 rules.

No biggie. As "errors" go, correcting it due to the obvious mistake would likely be a VERY low priority item. Just thought I'd mention it <g>.
 
Repeated from a previous post; I haven't had much time to dig deeper of late:

Page 52 of Ascent to Anekthor is corrupted.
Pages 13 & 14 of The Undersea Environment are switched.
The map on page 15 of Drenslaar Quest looks to be cut off at the edges.
Page 43 of Drexilthar Subsector is corrupted (still readable).
Page 43 of Rescue on Galatea is missing.

I can confirm the above.
Also, the html links for the King Richard Appendix are mis-constructed.
In fact, they are a mess.
The Deck 3, 4 and 5 links show the correct thumbnails but ALL open Deck 2
The Deck 6, 7 and 8 links show the correct thumbnails but all open Deck 4
The Deck 9 and 10 links show the correct thumbnails but 11 does not show at all and the
links all open Deck 6

And so on..

Fenris is missing decks 1 and 7 and the organization is a mess though it seems ok visually.

the Vlezhdatl deck 4 thumbnail opens the deck 5 deck plans
the Vlezhdatl deck 6 thumbnail opens the deck 7 deck plans


Marc
 
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