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Pulp Traveller

I run a sword n' blaster two-fisted campaign with enough pulp to move the bowels of King Tut!

Big lizard bad guys, plenty of sexy alien babes to rescue from the unholy intentions of bug-eyed monsters, boarding actions, swordfights, pirate kings, and even the mad scientist or three. Alien secret agents and oily organlegger mobsters lurk around the dark corners, and players can expect to become embroiled in sweeping plots involving hidden rogue worlds, creepy alien mysticism, and (currently) machinations of the evil alien empire and it's efforts to overthrow the Terran Empire by corrupting the Emperor's own son. Zounds!
 
I'd add A. Bertram Chandler's "Commodire Grimes" books/stories to the list. Plenty of good ideas/inspiration to found therein.

I'd have to agree. They're a bit vanilla but some of the technology and the use of psionics works more along the lines of Niven; esp. psionic comm officers in the service, kind of an imperium/kzin crossover.

I'd been working on adding small pulp feel to give Traveller a small "oomph" just to make things more interesting. Including: the occaisional blaster, some AI and cybernetics, and things like alternate technology and possibly the inclusion of a group like the B5 Technomages.

Not so much to duplicate them exactly, but to give the setting a bigger set of baddies or a bit of supernatural feel to it, without going completely overboard.

I always liked Fritz Leiber's Thieves House story and think it might be possible to introduce a somewhat similar theme into a Traveller scenario.

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