• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Question about the UWP

I just took a leaf from Leviathan's book, and developed the subsectors "underneath" and "to the side" of the quadrant as I wanted them.

Then along came MT/DGP and even the Egyrn and Pax Rulin subsectors were changed along with the Outrim Void... but not IMTU ;)

I used all of the adventures set in the Solomani Rim in this region of space.
 
I prefere to mix n match UWPs and descriptions. I don't/wouldn't do it for all worlds in a subsector - just between 7 and 10 per subsector ;)

The other UWPs can then be open to interpretation.
 
The method that is used in GURPS Traveller: Interstellar Wars is an interesting mix of UPP like data and the odd descriptive word, e.g.:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Hex Name Alg Type Dia Grav Atmosphere Hyd Climate RVM AFF Population
1827 TERRA Te Garden 7,900 1.00 Standard 72% Normal +1 10 12 billion</pre>[/QUOTE]this should continue the above table but it makes it too big for the page:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Port Government CR TL Trade WTN
A-N RepDem 6 9 –- 6.0</pre>[/QUOTE]
 
Getting in on this a bit late....

This is more for the first poster than a lot of common posters I see have posted to the thread


I thought I'd mention that's why in the new Spica sector sourcebook that's being worked on, the UWP's are being redone to make some 'scientific' sense. The original UWP's were done via a computer program that generated random UWP's and many players and authors have critized the random-ization of the numbers and wanted them done to adhere more towards common astrophysical laws. If that makes sense
I'm a lawyer NOT an astrophysict or CT grognard


You might want to check out the computer program 'Heavan & Earth' available on the Internet that generates detailed descriptions of the system based on the UWP data. Whatever your preferred rule system its a quick and handy way for a DM to 'flesh' out a few planetary systems quickly.

Mike
 
Originally posted by Klaus:
I know what you mean, Sigg, but it takes workThe UWP also lacks crucial data, that the ref then has to make up, ensuring that no MTU looks the same.
That's not a bug - it's a feature. ;)
 
If the ref has to change half the UWPs and just make stuff up, what is he actually paying for?

The UWP works as a seed only when actually generating a subsector. The ref rolls it up him/herself, and along the way fills in the details.

Coming up with the details for a load of UWPs takes half the fun out of it. If you have to change the UWPs to fit your ideas then what's the point in the first place?

If you took the list of skills away from a character profile, and just left a 6 number UPP, what use would that be? It's in the generation of skills that the personality is fleshed out. The UWP similarly requires some kind of fleshing out, a few more details (for instance, and pretty importantly, which race lives on that planet: human? alien? Vargr?), otherwise it's nothing more than a hindrance; the ref is better off starting from scratch.

If I was to reform the UWP (as I do agree in one way a short number string is an elegant form of shorthand), I'd add extra numbers and split it between planetary data and cultural data.

ie:

ABCDEF 123456

where:

A is Size
B is Atmo
C is Hydro
D is Biosphere
E is Resources
F is Satellites

1 is Pop
2 is Gov
3 is Law
4 is Race (predominant)
5 is Wealth
6 is Military, or perhaps length of settlement
 
Klaus, I understand your frustration.

I don't know that a one-line descriptive statement is really the answer - there is a lot of information in the UWP that's of immediate interest to the players and their characters: is the air breathable? what's the gravity like? can we refuel our free trader, the Longshot at Respectability? can I carry my BFG without hassle from The Man? is Bribing the customs inspector to ignore twenty tons of nudie holos a realistic option? The UWP provides an elegant approach to answering these sorts of "need-to-know-NOW" questions for players and their characters.

It's from this player-oriented perspective that I tend to evaluate expanded UWP systems. Are the number of satellites around the mainworld something I need to know NOW, before I decide to jump into the system? Usually not so much.

From a referee's perspective, UWPs present an altogether different set of challenges. Most referees want those details, and many more besides - the UWP barely scratches the surface of what I'd like to know about these worlds. However, if I have nothing else at all to go on, I can at least improvise something from the UWP on the fly that is reasonable and consistent should the need arise. So while it's not a perfect tool, it does what I need it to do most of the time. An expanded UWP offers more, of course, but I suspect there is a point of diminishing returns, where descriptive text does a better job than a longer string of numbers. (This is of course highly subjective and personal based on my dislike of HG stats.
)

I know that many referees find the UWPs themselves troubling: low TLs and size/atmosphere relationships seem to come up quite often. With respect to the physical attributes, I tend to get less hung up than others over "obvious" inconsistencies, since I firmly believe that what we know of the universe is pretty limited, and many strange and wondrous worlds remain to be discovered that have not yet been dreamt of in our philosophies. That's not to say that I toss science out the window - it's one-half of the name of the genre after all! - but I don't usually struggle quite so much as some do with planets that are seemingly impossible at our present understanding of planetary science. (And if I'm really stumped I blame if on the Ancients! ;) )

With respect to the social elements of the UWP, as a professional social scientist I have no problem with reconciling strange and seemingly "illogical" manifestations of the human (or sophont) condition. In my experience many real-world cultural practices (both historical and contemporary) are far stranger than anything I could dream up on my own - explaining the latter half of the UWP is one of my favorite parts of refereeing.

In both cases it helps that the UWP values represent a flexible range rather than an absolute, though I concede this is a matter of taste - again, some people see this as a bug, others a feature. A "feudal technocracy" or a "self-perpetuating oligarchy" can mean different things on different worlds, and the difference between a size 3 and size 4 planet can be as little as a single mile of diameter (3999 to 4000). A very thin atmosphere (atm 3) can be near-vacuum or breathable by the very fit and appropriately acclimated if I choose. For some referees this is a weakness of the system, but to me it's a strength.

For a referee who's pressed for time and/or doesn't enjoy the process of adding muscle and sinew to the bare bones of the UWP, none of this matters - I do understand that perspective, and I agree that more expanded information is a huge help. More published resources like the Drexilthar subsector guidebook from Gamelords, or the "System Survey" articles in TTD, are a blessing to overworked referees, no question.
 
Back
Top