Pierce_Inverarity
SOC-9
I got me some MT on ebay recently and am loving it... but now I'm stumped with a detail in the starship combat section of the Ref's Manual (p.92):
It says that before your ship can start firing on the target you need to perform two different sensor tasks--locating, and locking-on. You get one sensor task free per round, but if you want to perform the second one in the same round, you lose one weapons "battery" for that round.
Now a Scout/Courier only HAS one battery because it's only got a single hardpoint. So, an S/C can't both locate, lock, and fire on a target in a single round, right?
This wouldn't be a big problem--it could lock-on in round 1 and fire in round 2. But the rules also state that if the target should move during ITS turn, then both sensor tasks must be performed all over again.
Ergo: All an enemy ship ever needs to do in order to evade fire from an S/C is... keep movin'.
Or am I misreading the rules here? (The errata are quiet on the matter.) And if not, do you have a good fix?
Oh, and another thing... I'm trying and failing to figure out the defense table DM for the defense penetration task.
I want to penetrate a sandblaster defense with a laser. I guess the correct table would be #4 on p.99 ("To Pen").
What does the leftmost vertical column refer to? The laser UCP factor, or the sandblaster UCP factor? The latter would make more sense in terms of the page layout... but that would mean the defense DM decreases as the sandblaster factor increases, which makes no sense in rules terms.
Thanks for any & all suggestions!
It says that before your ship can start firing on the target you need to perform two different sensor tasks--locating, and locking-on. You get one sensor task free per round, but if you want to perform the second one in the same round, you lose one weapons "battery" for that round.
Now a Scout/Courier only HAS one battery because it's only got a single hardpoint. So, an S/C can't both locate, lock, and fire on a target in a single round, right?
This wouldn't be a big problem--it could lock-on in round 1 and fire in round 2. But the rules also state that if the target should move during ITS turn, then both sensor tasks must be performed all over again.
Ergo: All an enemy ship ever needs to do in order to evade fire from an S/C is... keep movin'.
Or am I misreading the rules here? (The errata are quiet on the matter.) And if not, do you have a good fix?
Oh, and another thing... I'm trying and failing to figure out the defense table DM for the defense penetration task.
I want to penetrate a sandblaster defense with a laser. I guess the correct table would be #4 on p.99 ("To Pen").
What does the leftmost vertical column refer to? The laser UCP factor, or the sandblaster UCP factor? The latter would make more sense in terms of the page layout... but that would mean the defense DM decreases as the sandblaster factor increases, which makes no sense in rules terms.
Thanks for any & all suggestions!