I have been working (slowly) on translating the Near Star Map from 2300AD into a 2-D Traveller-style hex map. Obviously the 3-D can't be simply squashed down to 2-D, so I am having to move things around, but mainly trying to preserve the relationships of systems that make up the Arms even if I am distorting their real world positions to do that. OTOH, if I have a good enough 3-D tool to actually use the 3-D NSM data in-game, then I could save myself a lot of work and trouble by just working in 3-D rather than making the 2-D maps.
I've searched and read a few other threads on various other CotI subfora that mentioned Astrosynthesis, and have also read the listing and looked at screenshots at DriveThru, but none seem to really answer my main questions about use in-game, which I'd like to have a better idea about before laying out $35 to try it myself.
It appears that Astrosynthesis would be very handy as a GM's tool, but I can't really tell from the screenshots whether it might be possible to let the players use it as a combination ship navigation system and system data library.
Q1. Have you found Astrosynthesis useful in-game for the players to use to see where they are and what is nearby, or is it mainly a GM's tool?
Q2. If used as both a GM's tool and player-tool in-game, how easy is it to separate these so that the GM can have some info not available to players?
The listing text talks about creating planet surface maps, importing maps from other sources, and exporting maps to Fractal Mapper, but was a bit light on actual details of how that works.
Q3. Is Fractal Mapper necessary for creating/viewing planetary maps, or can Astrosynthesis handle that itself?
Q4. Can Astrosynthesis create Traveller-standard icosohedral planetary maps?
Q4-B. If not, can it at least import, store, and display icosohedral maps that you create with some other tool?
Thanks for any info you can provide.
I've searched and read a few other threads on various other CotI subfora that mentioned Astrosynthesis, and have also read the listing and looked at screenshots at DriveThru, but none seem to really answer my main questions about use in-game, which I'd like to have a better idea about before laying out $35 to try it myself.
It appears that Astrosynthesis would be very handy as a GM's tool, but I can't really tell from the screenshots whether it might be possible to let the players use it as a combination ship navigation system and system data library.
Q1. Have you found Astrosynthesis useful in-game for the players to use to see where they are and what is nearby, or is it mainly a GM's tool?
Q2. If used as both a GM's tool and player-tool in-game, how easy is it to separate these so that the GM can have some info not available to players?
The listing text talks about creating planet surface maps, importing maps from other sources, and exporting maps to Fractal Mapper, but was a bit light on actual details of how that works.
Q3. Is Fractal Mapper necessary for creating/viewing planetary maps, or can Astrosynthesis handle that itself?
Q4. Can Astrosynthesis create Traveller-standard icosohedral planetary maps?
Q4-B. If not, can it at least import, store, and display icosohedral maps that you create with some other tool?
Thanks for any info you can provide.
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