Hello all,
Long time lurker here with a question on how to calculate the damage of a collision between small craft.
I am running my first small craft space combat using the Mongoose core rules. It's been a blast! Heh. Things are comming to a close nicely. The bad guys have been run off and all major ordinance has been expended, the remaining problem is that a 20dt hull fragment is on an intercept course for a private orbital station with no means to maneuver out of the way. The impact will happen next turn. All ships are within close range of one another.
There are three scenarios that may play out next turn.
A 60dt tugboat could ram the hull fragment at maneuver 2
A 6dt midge fighter could ram it at maneuver 5
If those actions fail or prove insufficient the 20dt hull fragment will impact with the orbital station at maneuver 2
The small craft doing the ramming are comming at the fragment head on.
My maths are insufficient to the task of injecting any realism into the situation. Do any of you fine Travellers have thoughts on how to resolve the ships damage in these scenarios?
Thank you for your interest and creative thought.
Long time lurker here with a question on how to calculate the damage of a collision between small craft.
I am running my first small craft space combat using the Mongoose core rules. It's been a blast! Heh. Things are comming to a close nicely. The bad guys have been run off and all major ordinance has been expended, the remaining problem is that a 20dt hull fragment is on an intercept course for a private orbital station with no means to maneuver out of the way. The impact will happen next turn. All ships are within close range of one another.
There are three scenarios that may play out next turn.
A 60dt tugboat could ram the hull fragment at maneuver 2
A 6dt midge fighter could ram it at maneuver 5
If those actions fail or prove insufficient the 20dt hull fragment will impact with the orbital station at maneuver 2
The small craft doing the ramming are comming at the fragment head on.
My maths are insufficient to the task of injecting any realism into the situation. Do any of you fine Travellers have thoughts on how to resolve the ships damage in these scenarios?
Thank you for your interest and creative thought.