Another question for everyone (specifically the playtesters and/or developers)-
In Spycraft, the guns have a fairly diverse range of damages, and in order to differentiate between weapon power, the game changes the critical range between rounds as well as the dice type and amount.
For example, a good old 5.56mm NATO round does 4d4 with a 19-20 crit range (their crits don't affect damage, which is odd, but the damage goes directly to Wounds, something T20 doesn't have to worry about as ALL damage goes to both Vitality/Wounds|Stamina/Lifeblood.) A 9mm does a d10 with a threat range of 20.
So, my question is why did the designers of T20 choose to use a simple "increase the die size" mechanic to differentiate between weapon damages (that's what D&D does, sure, but guns are usually more diverse than what T20 shows).
I guess my main complaint isn't that you aren't using "interesting" die codes, because I note that an ACR does something like a d12+2 and a gauss rifle does 2d12. My problem lies in average damage. The weapons aren't very reliable in damage potential- sometimes you get an assault rifle doing much less damage than a pistol (which I believe does d8 or d10.) Spycraft weapons use enough dice to create a nice normal distribution (like the 4d4 of an assault rifle). Granted, this can be a pain in the butt to roll, but at least you usually do around 10 points of damage with your AR.
Of course, now I'm just babbling, but I think my point is in there somewhere. Ok, having just opened up my T20 Lite PDF, I see something else that bothers me. Most pistols do a d10...many of the rifles do a d12 and they all have the same crit range. Don't you think that maybe rifles are getting shafted or that pistols are too powerful? I know that some rifles can do bursts and stuff, but a single hit from a 7.62mm NATO rifle is going to suck a lot more than a single hit from a 9mm pistol.
Obviously, d20 isn't a system that is used for it's incredible realism, but c'mon now, something in this isn't right. (BTW: my personal opinion is that most of those handguns should do less damage.)
Heh. Sorry, this post just keeps getting longer and longer, but now I've opened up my TA01, and discovered yet another disturbing trend. There is a "heavy autopistol" that ALSO does a d12 damage with no change in crit range. I don't care what anyone says, there is no autopistol that will match penetration with nearly any serious rifle round.
Comments, flames, answers? Thanks!
In Spycraft, the guns have a fairly diverse range of damages, and in order to differentiate between weapon power, the game changes the critical range between rounds as well as the dice type and amount.
For example, a good old 5.56mm NATO round does 4d4 with a 19-20 crit range (their crits don't affect damage, which is odd, but the damage goes directly to Wounds, something T20 doesn't have to worry about as ALL damage goes to both Vitality/Wounds|Stamina/Lifeblood.) A 9mm does a d10 with a threat range of 20.
So, my question is why did the designers of T20 choose to use a simple "increase the die size" mechanic to differentiate between weapon damages (that's what D&D does, sure, but guns are usually more diverse than what T20 shows).
I guess my main complaint isn't that you aren't using "interesting" die codes, because I note that an ACR does something like a d12+2 and a gauss rifle does 2d12. My problem lies in average damage. The weapons aren't very reliable in damage potential- sometimes you get an assault rifle doing much less damage than a pistol (which I believe does d8 or d10.) Spycraft weapons use enough dice to create a nice normal distribution (like the 4d4 of an assault rifle). Granted, this can be a pain in the butt to roll, but at least you usually do around 10 points of damage with your AR.
Of course, now I'm just babbling, but I think my point is in there somewhere. Ok, having just opened up my T20 Lite PDF, I see something else that bothers me. Most pistols do a d10...many of the rifles do a d12 and they all have the same crit range. Don't you think that maybe rifles are getting shafted or that pistols are too powerful? I know that some rifles can do bursts and stuff, but a single hit from a 7.62mm NATO rifle is going to suck a lot more than a single hit from a 9mm pistol.
Obviously, d20 isn't a system that is used for it's incredible realism, but c'mon now, something in this isn't right. (BTW: my personal opinion is that most of those handguns should do less damage.)
Heh. Sorry, this post just keeps getting longer and longer, but now I've opened up my TA01, and discovered yet another disturbing trend. There is a "heavy autopistol" that ALSO does a d12 damage with no change in crit range. I don't care what anyone says, there is no autopistol that will match penetration with nearly any serious rifle round.
Comments, flames, answers? Thanks!